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  #21  
Old November 4th, 2005, 10:20 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: steel naval

I've checked the SPWAW icons, not sure there's much to exploit that isn't already in welk's mod, and not sure about the scale.

No point in risking a copyright infringement for a couple of boatsof the same detail level, is it?
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  #22  
Old November 4th, 2005, 10:28 AM
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Default Re: steel naval

Quote:
PlasmaKrab said:
I've checked the SPWAW icons, not sure there's much to exploit that isn't already in welk's mod, and not sure about the scale.

No point in risking a copyright infringement for a couple of boatsof the same detail level, is it?
No, no, no...I merely thought Welk might like to see another naval destroyer as comparison. As you say, the WaW system is a totally different scale.

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  #23  
Old November 5th, 2005, 02:55 PM

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Default Re: steel naval


Here is a new scenario (Naval 6)
+
Patch 2 for STEEL NAVAL
(New pictures, better torpedo and new Battleship)

http://www.campaigns-france.org/modu...d=1493&forum=5
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  #24  
Old November 9th, 2005, 12:47 AM
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Default Re: steel naval

This is a wonderful, surprising way to battle!
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  #25  
Old November 15th, 2005, 05:56 PM

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Default Re: steel naval

Hmm is it possible to do SP:Naval Warfare? Only navy, carriers and air support? Maybe only WW2 era (why not modern battles too)... It could be cool to use only "sea" maps (maybe couple islands and shore batteries) and battleboat/carrier icons... Anyone agree?
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  #26  
Old November 15th, 2005, 06:15 PM

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Default Re: steel naval

Btw, Welk, have you yet updated your mod to work with v.2.51 too? I don't like to reinstall original game back again only for this one mod, ok? Is that patch meant for 2.51?

Warhero
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  #27  
Old November 16th, 2005, 02:59 PM

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Default Re: steel naval

I have made the mod exactly for this use : naval warfare, without ground units. In the game editor, you can create "historical ships" for historical scenarios.

For the patch : the mod was tested only with no patched game. It appears that it works correctly with patch 2.0, but I did not test it for the patch 2.5 .

Sorry... Try to use the mod with 2.5 patch, for seeing. Perhaps, it works correctly.

The final version of the mod is awailable and I will not modify it because I'm working on a new mod (STEEL FIRE, very attracting for me because it may be played vs IA). If someone will take the job and work with STEEL NAVAL AMIRAUTE, the mod is now free
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  #28  
Old January 16th, 2006, 05:09 AM

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Default Re: steel naval

Is there a plan to offer this game as a CD? I'm not that good about doing files and stuff like that, and I don't want to mess up my SPMBT (even though I have the CD).
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  #29  
Old January 16th, 2006, 08:12 AM

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Default Re: steel naval


You may install WSPMBT a second time on your computer, in an other repertory (i.e : "STEEL_NAVAL"), and then install the files of the mod.

So, you will have "two" versions of the game : original WSPMBT and WSPMBT with mod
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  #30  
Old January 17th, 2006, 01:40 AM

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Default Re: steel naval

Thanks I'll have to give this a try since the navalized version o fthis game looks pretty interesting. Thanks
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