Could someone explain why we can not have over 255 systems?  What exactly happens when you exceed this number and why?
I want to have a game with up wards of 350 systems in it, but am fearfull that will cause problems, and I do not know why.  Your help is appreciated as always.
------------------
"We've made too many compromises already, too many retreats!  They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again!  The line must be drawn here -- this far, no further!  And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
UCP/TCO Ship Yards