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				January 14th, 2009, 07:36 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		empowering death is a big call.. there have to be better uses, particularly using your pretender to summon some death casters? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 07:45 PM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		So you can empower fire rather than death? 
Smoulderghosts are really great if you get a legion of steel on them. They have mapmovement 3, making them quite mobile unlike other Abyssian troops. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 07:56 PM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		vfb: How will they have cost 1D1F? I don't get it. 
 
And I don't see how legions of steel helps when they have no armour. I'm also completely unimpressed with mapmove 3. You don't have the commanders to use that and it's no big deal on a small quantity of overpriced chaff. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 08:05 PM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		A mental spoonerism, was thinking about the iron warrior line of spells. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 09:05 PM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		Yes, of course it's empowering in Fire, not Death. 
 
It costs 50F to empower a D1 caster.  Amortize that at 0%APR over 50 turns, and it's 1F per turn.  Add the 1D from the actual casting every turn, and it's 1F1D. 
 
Map move 3 Demonbred commanders can move your Smoulderghosts around.  Plus I like to get me some Bane thugs, also map move 3.  But the whole map move 3 thing was trying to find some sort of light in the tunnel for the poor guys.   
 
If you neighbor C'tis, then Smoulderghosts are not going to be affected by miasma.  The only other early options you have are Bone Fiends, which suck even more than Smoulderghosts, and Serpent Fiends, which come a bit later but are actually not too terrible.  Spine Devils are okay too, but don't have PR.  Any C'tis players in any MP games I am playing should not consider this to be some kind of threat to them. 
 
But anyway, this strat is mostly about the early Call Lesser Horror, not Smoulderghosts.   You don't really need them. 
		
	
		
		
		
		
		
		
			
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				January 15th, 2009, 04:21 AM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		Smoulderghosts cost 5 gems for 5, not 1. 
 
Ctis miasma doesn't care about poison res and I'm pretty sure disease doesn't bother demons (though they do get diseased from it), but I could be wrong. 
 
Sorry to go off topic, just not sure why people are rushing to the defence of a summon as flat out awful as Spectral Infantry. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 04:23 AM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		Sombre, I thought they were 5 for 1 gem in CBM? And this is explicitly a CBM thread. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				January 15th, 2009, 05:23 AM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		Sorry, you're right, I forgot this is a CBM thread. When people didn't state they were talking about CBM ghosts I assumed they were talking vanilla. 
 
My bad. I think in CBM they're great value. So were/are bone fiends though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 05:43 AM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		Smoulderghosts are undead so they are immune to disease (miasma).  The PR is for the C'tis slingers.   Not all of the low-level demons are PR immune. 
		
	
		
		
		
		
		
		
			
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				January 15th, 2009, 07:16 AM
			
			
			
		  
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				Re: MA Aby CBM Strategy
			 
             
			
		
		
		
		I believe you that you've used your guide in regards to research+Drain, but I've got difficulties imagining how you get to Constr6 "in a sensible amount of time" with Drain and Abysia researchers. I mean, it's 920 points you will need...  
 
I take it that your Sage is doing most of the research in the beginning, but when have you reached that Constr6 in your game? Have you been lucky with indy researchers as well (something nice, but nothing you should have to rely on)..? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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