.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2009, 03:15 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.7

In any case, all joking and wingeing and moaning about R'lyeh aside, I really appreciate the beautiful work you've done here for Oceania, Burnsaber. Thanks!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2  
Old May 31st, 2009, 03:25 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.7

Yeah, you're doing great work, Burnsaber. Oceania has always been one of the least interesting Nations for me, but you've done a lot to turn that around.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #3  
Old June 1st, 2009, 02:22 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.7

Anything can happen, ofcourse, but are the two Nations reasonably balanced against one another?
This is a bigger issue than with land-based Nations, don't forget--there's little opportunity for the classic "dogpile strategy" that is so often brought up when balance issues between Nations are debated.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old June 1st, 2009, 10:26 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.7

Problems with uw playing are:
1. It's a blitz game, mid and late game performance of a nation does not matter, as you have 2-3 provs between your caps and war is over withint 15 turns max. No room for fancy tactics, just brutal power + luck. So awake pretender + stronger troops. That's why Atlantis sucks [+ no N for them + pathetic magic diversity]
2. Temp scales don't matter, you just take Cold3, which is stupid.
3. Free forts for OCeania [no N for Atlantis, dunno about R'lyeh].
4. Extremely pathetic indie mages with almost no magic diversity, so you are stuck with paths from your pretender [and you usually need him awake, so much less].
5. Really low admin in forts, hard to make resource heavy troops [which usually suck anyway].
6. Too hard to get on land, too hard to get into water. It's liek 2 separate games, but one is without winner.
7. Too many nations have really really really really bad heroes. Does any water nation get anything decent? I think that some heroes should be totally removed or replaced with much stronger version [I think C'tis is best example, when 'hero' means just a weak guy with no magic and just Valor bonus].
8. Movement - some should really have mapmove 2 uw. Probably just a small part, but we all know that fish and squids can get really good speed. So Krakens could do so here too. And that stupid 'feature' of reduced movement for flying units uw.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
The Following User Says Thank You to Zeldor For This Useful Post:
  #5  
Old June 1st, 2009, 06:49 PM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.7

Quote:
Originally Posted by Zeldor View Post
7. Too many nations have really really really really bad heroes. Does any water nation get anything decent?
Actually EA atlantis gets a really awesome hero. A BK with W3N2 and a forge bonus 25, so acess to N and an amazing clam forger (for better or for worse.) but in general, your right
Reply With Quote
  #6  
Old June 4th, 2009, 03:05 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: OEM - Oceania Enchanment mod v0.8!

Ok, updated version before I start working on the UWGEM (Underwater gameplay enchanment mod).

Changes
-- Wave knights are now your land recruits, they are elite heavy infantry with resource cost sliced in half (since their equipment is not forged, but traded for), but are more expensive to compensate.
-- Coming of the Flood now gives less elementals
-- Improved & typo fixed descriptions, especially on heroes.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.