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				September 5th, 2011, 07:49 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Hrmmm, I appear to be doing something wrong.  
 
I've unzipped the files and put them in the mods folder. I've turned on the mod (which appears to have worked). But I am unable to find the nation to play in the MA list? (Or in any other list, just to be clear.) 
 
I've just given Pictland a try doing the same things, and it showed up, so I'm a tad confuse. Any help would be much appreciated! :-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2011, 08:16 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Ok, 
it's fixed now. 
I have no idea what just happened. The .dm file was just empty   .  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2011, 09:35 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Excellent, thanks for fixing it. I'll take it for a spin tomorrow :-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 6th, 2011, 08:07 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		I've just started playing around with the mod. I really like it so far. Its got a fantastic amount of flavour (I can't help but feel sorry for the poor Voland and Duke). But the best bit is that I can have a cow as a hero :-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 9th, 2011, 01:53 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		So I've kicked off an MP game to test this mod:  
Malicious Mushrooms
I'll be interested to see how it stacks up.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 14th, 2011, 09:00 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Myconos Version 3.0 
 
Yeah, I know, another update. Phew... not again. 
 
There was just to much potential for various semi-cheats with the free spawn to be a serious MP nation. Besides with the unrest dominion the only viable strategy was to go for free spawn and blood hunt for more free spawn (Blood Fungus). 
I hope the nation can be played with more than one strategy now, although I think some prices still needs some tweaks. Enjoy! 
 
--- Removed unrest incurring dominion 
--- Free spawn reduced by 40% 
--- Former Palace guard, now City Guard, recruit anywhere. Hurray . 
--- Changes magic on Elder Counsel Mage from 2AWEN to 2 times 1AWEN 
--- Tweaked some prices 
--- PD above 20 only 8 Granite warriors for 10 points 
--- Set castles types 
--- Laboratories and Temples normal prices 
--- Summon Blood Fungus 80 -> 60 slaves 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 16th, 2011, 08:55 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		A quick suggestion/request, GFSnl: can you please add in the version number to the modname tag, as this makes it easier to make sure I have the right version of the mod. (e.g. '#modname "Myconos 3.00"') 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 17th, 2011, 07:08 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Ok, will do. In the next iterations. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 24th, 2011, 04:48 AM
			
			
			
		  
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				Private 
				
				
				
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		This is *really* cool. I'm still experimenting with it and haven't gotten a chance to try it in MP yet, so I can't comment on the balance, but I'm in love with the concept, flavor, and execution. 
 
Any chance for a chart, though, showing what evolves into what? I'm kind of at a loss how to get some things. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 24th, 2011, 09:59 AM
			
			
			
		  
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				Re: MA -Myconos- Last of the Fungi
			 
             
			
		
		
		
		Had nothing to do today so as requested a chard of Myconos Life cycle. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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