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  #21  
Old September 13th, 2011, 11:12 PM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Quote:
Originally Posted by llamabeast View Post
Hello! Very sorry to mess you around Valerius but I think I will drop out of this one after all. May just be because I'm knackered today, but I think I need to be careful not to overcommit. Really sorry about that.
No problem, maybe next time.

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Originally Posted by llamabeast View Post
I'll release CB1.92 this evening. Hopefully that should be it for a while (fingers crossed!). Not too many bugs reported over the last few days.
Great, thanks for that. Everyone please download 1.92 from here and use that to create your pretenders (there probably aren't any changes between 1.91 and 1.92 that would affect pretenders but might as well play it safe).

I'll set up the game on the server soon. The main thing is we'll need to decide on a map. Something in the range of 60-72 provinces would be good. Maybe a little water to break up the map but not too much. Btw, if anyone comes across a good candidate that's only problem is too much water please mention it as we can either make the seas dead (i.e. they generate no gold or gems and don't allow units to be recruited) or even eliminate some/all of the water provinces completely.
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  #22  
Old September 14th, 2011, 05:38 AM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Elmokki created a map called Galadia. This map is much larger than what we're looking for but it seemed like we could take a couple of the smaller islands and use those. What do you think of the attached sample? The island on the bottom left would be connected to the larger island by three ports and there are also two water provinces between the small and large island. If my province count is correct, the map would have 61 land provinces and 2 water provinces. We could either set fixed start locations or take a gamble on random starts.
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  #23  
Old September 14th, 2011, 10:11 AM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Looks interesting, but I think that map would have more than 2 water provinces.
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  #24  
Old September 14th, 2011, 12:02 PM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

I am using RanDom v2.03 to create some really, really nice maps! I am going to tweak them to make them more fair, and place some preset starting locations and when I am done, I will upload them here for you guys to look at and to tell me if you want to play them or not.
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  #25  
Old September 14th, 2011, 01:12 PM

BrodieSWR BrodieSWR is offline
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Poll Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Ok, after generating maybe 100 maps, I have selected the 5 that I think are the best aesthetically.

I can edit these anyway that you guys like. The provinces that have half land/half water can be set to "fresh water" provinces, which is fun always fun.

Vote on which one you like the most, and I will edit/clean the map for fairness and balance and then we can play!

They are named as follows:

Odin1
Odin2
Odin3
Odin4
Odin5

Please look at all, and chooes just one!
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File Type: zip Odin Maps.zip (2.12 MB, 57 views)
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  #26  
Old September 14th, 2011, 02:53 PM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Wow, thanks for doing that! I've played around with RanDom a bit and it's a nice program. I especially liked one of Gandalf's preset color schemes.

Looking at the maps, I'd lean towards 4 or 3 but unfortunately I think they all have too much forest. I think it would be good to bump down the forest province percentage and maybe also the mountain percentage (water looks fine). Btw, I don't think the Dom map generator places mountain provinces, only border mountains, so we'd want to manually change some to mountain after the map has been generated (most can stay border mountain but we should have some true mountain provinces).

As far as the modified Galadia goes, there would only be two water provinces on the bottom left of the map (marked by the red lines). The rest of the water is just background color and not actual provinces. It also looks kind of rough on the shadow around the islands since I just did a quick cut and paste for demonstration purposes.
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  #27  
Old September 14th, 2011, 03:04 PM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

I have to go to work now, but I'll do some more maps when I get home tonight!

I'll lower the amount of mountains and forests too.
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  #28  
Old September 14th, 2011, 03:18 PM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Ok, sounds good. Btw, since you said you generated 100 maps I assume you're batch processing these (it's a lot less tedious that way)?

Also, are they in the area of 60-75 provinces? It's a little tough to tell from the JPEGs.
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  #29  
Old September 15th, 2011, 02:01 AM

PriestyMan PriestyMan is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Any chance on slipping into that Ryleh slot Valerius?
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  #30  
Old September 15th, 2011, 02:50 AM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Sure, I don't think BrodieSWR has begun working on another batch of maps yet.

Brodie, this will make things a bit trickier because we'll need to increase the water percentage and we'll want the water provinces mostly centralized, rather than all over the map. In terms of number of provinces, since there's only one water nation and only one amphibious land nation I'd say the water nation should have an equal or slightly lower number of provinces than the land nation average.
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