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April 2nd, 2012, 11:29 AM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
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Everytime I look at Marverni, I scratch my head and wonder exactly how I would play them...
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Strength-boost + javelins can kill giants and those awesome druids for magic. Reverse-communion of druids spamming Gifts from Heaven kills just about anything (well, except for maenad hordes - against them you need Master Enslave... Good thing your druids can do it almost as easy as Rlyeh).
Also, their national Great Boar summons have like 30 fortune-teller (while also being essentially elephants with berserk and high leadership), so you can try playing Marverni with really high Misfortune.
__________________
It is pitch black. You are likely to be eaten by a grue.
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April 2nd, 2012, 01:39 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
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(well, except for maenad hordes - against them you need Master Enslave... Good thing your druids can do it almost as easy as Rlyeh).
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That's the beauty of my plan. I will swarm you in maenads that will eat all the food in your territory and bring diseases to your druids, eventually killing them all.
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April 3rd, 2012, 01:26 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Would it be possible to get a 6 hour turn delay?
I wound up out of town for the whole day today (have web access from my laptop, but no game access). I'll get back in town tomorrow for a lunchtime root canal, but should be able to get the turn in after that.
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April 3rd, 2012, 07:49 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
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Originally Posted by Warhammer
Would it be possible to get a 6 hour turn delay?
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done.
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April 3rd, 2012, 07:02 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
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April 3rd, 2012, 05:36 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
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Originally Posted by Mightypeon
As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
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SOOOOO TRUE!
__________________
It is pitch black. You are likely to be eaten by a grue.
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April 3rd, 2012, 09:44 PM
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Corporal
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Join Date: Feb 2012
Posts: 119
Thanks: 5
Thanked 7 Times in 4 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Shardphoenix
Quote:
Originally Posted by Mightypeon
As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
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SOOOOO TRUE!
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Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
I did know about the gift from heaven spam (first thing that came to mind looking at their rooster), but I keep confusing that spell name for Rain of Stone for some reason.
I never tried the Strength Boosts + Javelin concept, but that definitively sound promising... I'll definitively have to experiment with that against the AI. Thanks for the hint! And maybe we'll see it in action in this Let's Play too... Although I'm still rooting for Pangaea first and foremost. 
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April 7th, 2012, 02:29 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Zywack
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
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As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
__________________
It is pitch black. You are likely to be eaten by a grue.
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April 8th, 2012, 12:59 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Shardphoenix
Quote:
Originally Posted by Zywack
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
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As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
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Maenads count for .1 of their normal strength in a seige.
Their dancing naked and clawing at the walls isn't as effective as you'd think.....
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April 3rd, 2012, 03:53 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Thanks!
I got my turn in, but it looks like llamaserver is having some issues. I haven't received anything regarding the turn being received, etc.
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