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				June 28th, 2002, 09:53 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Vectorian Mainframe Productions 
 So can anyone get back to me on that whole rampency issue?i mean i dont like it that the MCS can completely replace the organic crews.There realy should be a downside.And besides that i like the idea of an AI going rampent and slaughtering the crew it makes for nice rp plots and can realy turn the tide in a war if all your dreadnoughts and curisers sudddenly go rampent!Also im toying with the idea of making the whole damn thing Quasi-Newtonian although that might cause some problems with the FTL engines and until i fully work the engines out i wont be able to test is,that and i am too lazy to have to put in the QN and then remove it....So Pi mod is marching along at a steady pace imm about done with Vehicle weapons and i havebegun to work on the weapons for infantry.Unfortuently there will be no repair as i cannot make it so that the Vehicles are repaired only,its pretty dumb to have medics repairing vehicles and the repairmen healing infantry X.x alas GW mod is at a standstill i still cant decide what the planets should be i mean there is no good amount any suggestions. |  
	
		
	
	
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				June 28th, 2002, 10:05 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Vectorian Mainframe Productions 
 No, that can't be done.
 Phoenix-D
 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				June 28th, 2002, 10:17 PM
			
			
			
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 Captain |  | 
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				 Re: Vectorian Mainframe Productions 
 Ummm, to make AI's have a downside simply give them a negative bonus to hit and defensive bonus.
 As for adding troops to your ground war mod, simply make troops fighters, then they cannot be repaired.
 
 What do you mean you can't decide what planets should be?  Why don't you just make them cities?
 
 What the heck is the galactic war mod?
 
 Oh yah, and to help readability you should really space your Posts out.
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				June 28th, 2002, 11:11 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Vectorian Mainframe Productions 
 AIs might have disadvantages in being predictable.  I agree with zero that combat penalties would be nice     
Be sure to decide why machine races do not suffer the same penalties as an MC, though...  I suggest something along the lines of specialization & redundancy
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				July 1st, 2002, 03:57 AM
			
			
			
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				 Re: Vectorian Mainframe Productions 
 eee ivew begun making some of the heroes.Sniper bullets in PI will be drones.OH HERE ARE SOME HEROS!
 Ships:
 Durandal:The Vectorian Armadas Flagship.She first served in the Great War when she destroyed the Baseship of the Shrash'ela.She then contained the spread of the Csgith in the Csgith Crises.
 
 The Truth:This worldship is the Armadas mobile base of operations.
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				July 1st, 2002, 04:13 AM
			
			
			
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				 Re: Vectorian Mainframe Productions 
 Hmm also there are now good events,such as the Galactic circus being held on one of your worlds,or your team in the Pan-Galactic race winning.I still need someone to help me with racestyles any takers?Also i need graphics for many things.The PI is near done expect it around maybe next weekend if everything goes smoothly.Id like to take this time to list my projects
 Omni Mod
 Planetary Invasion
 Galactic War
 The Landsraad Expansion Pack
 Halo Mod
 Shai Halud
 VNN
 Vectorian Mainframe
 
 Keep in mind not all of these are SE or even se related.
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				July 1st, 2002, 11:21 PM
			
			
			
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				 Re: Vectorian Mainframe Productions 
 bump |  
	
		
	
	
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				July 1st, 2002, 11:21 PM
			
			
			
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				 Re: Vectorian Mainframe Productions 
 bump |  
	
		
	
	
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				July 3rd, 2002, 01:41 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Vectorian Mainframe Productions 
 well the Marathon A New Age is coming along steadily.As is pi |  
	
		
	
	
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				July 3rd, 2002, 09:33 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Vectorian Mainframe Productions 
 good news Ya'all the history of my universe(The Lusinon Universe) is 98%done! and since its being made under the supervision of hadrian to be in Omega i assume he will allow it posted on Spaceempires.org,regardless i will post it here when its done it should answer many questions on the Ra'Shrakil and their role in the universe.of course i do have more then one universe,i have three,two are in omega and the third is for a scenario in LR and ends up collapsing.they are 
 Lusinon:My "main" universe.Most of the LR mod is here and all my races live here with an exception of a few.
 
 Garok:A living universe,the Gaia theory on a much grander scale.Its only occupents are the Garokians,who serve to protect it from would-be invaders.Garok and the Garokians are all one collective.The Garokians are not designed yet,but i am going for a bio-mechanical Giger-Esque look.
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