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				July 16th, 2002, 08:29 PM
			
			
			
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 Major |  | 
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				 Re: Magic Mod 
 Have you guys seen the lates news at MM site?  Dungeon Odyssey looks something like what you're talking about....http://www.malfador.com/do.html |  
	
		
	
	
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				July 16th, 2002, 09:22 PM
			
			
			
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 Colonel |  | 
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				 Re: Magic Mod 
 Good idea, i have thought about this one myself rather a lot too so i would be willing to participate.
 What would i do?
 Well, i can do varied stuff. I can draw(3d, 2d) - out of boredom i once drew a nice staff in 3d and thats only boredom.
 I have endless stream of ideas.
 I can mod too though never created a mod of my own.
 
 If interested in my help, e-mail me because i frequently forget to read this forum.
 
				__________________Let the game begin!
 Green bug from outa space!
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				July 16th, 2002, 11:13 PM
			
			
			
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				 Re: Magic Mod 
 Perhaps atmosphere types could equate to the terrain of the city...
 Oxygen = grassland
 CO2 = jungle
 Methane = swamp
 Hydrogen = desert
 None = mountainous
 
 Or possibly stand for the prevailing weather of the city (hot or cold, dry or wet, tropical, arctic, etc.).
 
 Not sure how that would apply to cities in the clouds, though.
 
 Quikngruvn
 
				__________________The opposite of war isn't peace... it's creation.  --from [i]Rent</i]
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				July 17th, 2002, 12:07 AM
			
			
			
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				 Re: Magic Mod 
 NWM Multi-Play?  Havn't tried it yet, and for that matter I rarely have the time.  PBW is good enough for me for my Online gaming these days.
 One more thing.  Different races could be implimented by the 'Cultures' files. (ie, Elves could have +5% intelligence, Drow +5% Combat Bonus, Dwarves +15% Construction etc).
 
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
 Long Live the Legion!!-Comic book fandom...
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				July 17th, 2002, 01:27 AM
			
			
			
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 BANNED USER |  | 
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				 Re: Magic Mod 
 Puke ,I loved warlords, (probably where I picked up the affinity for Gryphins).  I have lost my copy.  Is it still available?  Is it still turn based?
 Thanks
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				July 17th, 2002, 02:06 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Magic Mod 
 
	I believe that Warlords Battlecry 2 is the latest incarnation, and should be for sale.  unfortuneatly its a real time game.  i could be wrong, and they may have just co-opted the title.  in that case, the latest Version is probably warlords 3: reign of hero's.Quote: 
	
		| Originally posted by The High Gryphin: Puke ,
 I loved warlords, (probably where I picked up the affinity for Gryphins).  I have lost my copy.  Is it still available?  Is it still turn based?
 Thanks
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 the amusing bit is that warlords 2 had a mod that turned it into a battletech game, and another that turned it into a space game.
 
 have any of you guys looked at TWE, the war engine, published by shrapnel?  basically a reincarnation of the old Wargame Construction Set.  you could always do something with that.
				__________________...the green, sticky spawn of the stars
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				July 17th, 2002, 02:41 AM
			
			
			
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 General |  | 
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				 Re: Magic Mod 
 Anybody heard of Master of Magic? Made by the folks who brought you Master of Orion    
				__________________The Ed draws near! What dost thou deaux?
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				July 17th, 2002, 03:06 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Magic Mod 
 yep. good game.  also lords of magic, from the makers of lords of the realm. 
				__________________...the green, sticky spawn of the stars
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				July 17th, 2002, 06:54 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Magic Mod 
 rdouglass: 
DO looks disturbing...
 
Taera: 
Any and all art and idea suggestions would be greatly appreciated.      Implementing the ideas is the easy part.     
Quikngruvn: 
Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions?
 
Deathstalker: 
Multi-player is so much better.      Esp. if you are a Wizard. Send your warrior friends in as the grunts, and bLast the heck out of everything in sight.     
Puke: 
TWE probably costs money... 
Lords of Magic is such a crappy game. Found it in a Bargain Bin, played it for a bit, and got sick of it immediately.
 
Ed Kolis: 
MoM is an awesome game. If only they'd stop ruining Civ and try to make a MoM 2... |  
	
		
	
	
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				July 17th, 2002, 10:53 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Magic Mod 
 still thinking about how to handle planet composition and atmosphere, but i have a question first.When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined?
 Same question for atmosphere.
 
				__________________[Boo!]
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