.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #31  
Old April 6th, 2011, 10:40 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Draft Campaign Introduction

Here is the draft campaign overview;

Quote:
RUSSIAN CIVIL WAR II**

April - May 1930.**

The Russian Civil War basically ended with the surrender of General Anatoly Pepelyayev and his White forces in the Far Eastern Ayano-Maysky District on June 1923. As the Red Army slowly pushed the Whites out of Siberia many commanders made their escape, along with a good portion of the men to safe haven among the US and British possession in the Pacific. Many more were given refuge in northern Japan where they continued to be armed and trained for their eventual return to the Russian mainland. The regions of Kamchatka and Northern Sakhalin remained under Japanese occupation until their treaty with the Soviet Union in 1925, when their forces were finally withdrawn, however the Japanese continued to eye the region for future conquest.**

It was with the onset of the Great Depression in 1929 that the opportunity finally started to present itself for a return of the White army. The Pitelinskii Uprising in January 1930 and increasing peasant revolts against forced collectivism only encouraged the Japanese to push the Whites harder. Hoping that the Red Army would be too occupied in eastern Europe to do anything this far east the Japanese prodded the Whites to act. **

In late March, 1930 act they did and a large army of White veterans boarded vessels supplied by the Japanese and were successfully landed at Okhotsk along the northern coast of the Sea of Okhotsk. As they quickly overwhelmed the small Red army garrisons in the area their beachhead expanded considerably. In less that 2 weeks they had occupied an area over 100 square kilometers reaching 100 kilometers to the north near Arka, 70 kilometers to to the west at Zapadnyy and 65 kilometers to the east at Ul'beya. Not wanting to be left out of any of the spoils, Japan, the United States and Great Britain quickly dispatched their own forces from nearby bases to "support" the effort in the hopes they could cash in on the considerable resources in the area the Whites had already overrun.**

Slowly the Red Army responded and the first available forces were dispatched by train from bases in central Siberia. Unfortunately, these were essentially small units recruited as personal bodyguards of former Red Army officers who were now nothing more than warlords that kept the peace in their local areas. They were the first to arrive and confront the Whites with promises from the Politburo that more heavily armed and better trained Red Army units would soon follow to finish the job.**

As one of these "warlords" you quickly organize your men and arrange travel to the east by train. You should be in the area assigned to you no later than April 3rd, 1930 and are expected to take up the attack within a day or 2 of arrival, if not sooner. To make sure you do your duty to the state a Commissar and his aide have been assigned to you.**

SPECIAL CAMPAIGN NOTES: **

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**
Questions, comments, etc? Please ask.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #32  
Old April 6th, 2011, 11:17 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #33  
Old April 7th, 2011, 12:30 AM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Potion Re: Draft Campaign Introduction

Quote:
Originally Posted by Double_Deuce View Post

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**

This is interesting,what if he get's to see no action? But stays alive.

Is this a car unit with three people in it, or 2 people riding in a car with one driver?

Small units like this can disappear quickly in heated battle.
Reply With Quote
  #34  
Old April 7th, 2011, 09:43 AM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Code:
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #35  
Old April 7th, 2011, 01:28 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Draft Campaign Introduction

Quote:
Originally Posted by Skirmisher View Post
Quote:
Originally Posted by Double_Deuce View Post

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**
This is interesting,what if he get's to see no action? But stays alive.

Is this a car unit with three people in it, or 2 people riding in a car with one driver?

Small units like this can disappear quickly in heated battle.
If he sees no action and stays alive thats maintaining the status quo, no harm no foul. What I did is pick the Green OOB Motor Observer unit > the Staff Car (Green OOB) with the Forward Observer (2 peeps, FO and driver).

The main reason for including them and picking this "theme" I thought it would make a good way to add in some extra variables, and spice things up.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #36  
Old April 7th, 2011, 01:48 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by iCaMpWiThAWP View Post
Code:
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?
That comes out to 458 points (373 Base + 85 Support)?

9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones) 229 used (85 support) (+21)
2xScouts 255 used (+26)
9xrifle section 399 used (+144)

I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit.
__________________
Wargaming Blog: Combat Campaigns

Last edited by Double_Deuce; April 7th, 2011 at 02:01 PM..
Reply With Quote
  #37  
Old April 7th, 2011, 02:49 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

I'll be starting a new thread for the actual campaign here shortly. I will post your orders, files and additional information and instructions there for easier tracking.

Quote:
IMPORTANT: Please make sure you save the campaign after each turn (the last thing you do before you click the "End Turn" button) especially in the last turn before the End Game screen pops up. This is needed so that the next campaign scenario/node can be inserted into your ongoing campaign.

I will need you to email me that save file at doubledeuce@combat-campaigns.com so I can review and then build your next scenario.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #38  
Old April 7th, 2011, 03:00 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
Code:
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?
That comes out to 458 points (373 Base + 85 Support)?

9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones) 229 used (85 support) (+21)
2xScouts 255 used (+26)
9xrifle section 399 used (+144)

I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit.
No, The TOTAL force value is 399, and 85 of these are support
btw, 82mm mortar sec listed as 32 points, not 23, are we using the same files?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #39  
Old April 7th, 2011, 03:45 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by iCaMpWiThAWP View Post
No, The TOTAL force value is 399, and 85 of these are supportbtw, 82mm mortar sec listed as 32 points, not 23, are we using the same files?
The Support forces are 85 (yeah that was typo on the Mortar, it is 32 points) but the core forces are showing as 373, you have to include the HQ unit too which is the difference between our totals.

1xHQ [59]
9xRifle section [144]
2xScouts 255 used [26]
9xrifle section [144]

2xMaxim HMG [32]
1x82mm mortar [32]
1xEngineers(regular ones) [21]
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #40  
Old April 7th, 2011, 06:52 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Remember, I want to participate.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.