.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old December 4th, 2007, 08:00 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: MA team game for new players, new thread

Cradle of Dominion would be about the size you're looking for I think (221 provinces = just over 18/player). It's also very pretty and has lots of interesting choke points and so on.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #32  
Old December 4th, 2007, 08:22 AM

FrozenFalcon FrozenFalcon is offline
Corporal
 
Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
FrozenFalcon is on a distinguished road
Default Re: MA team game for new players, new thread

Anyone against Cradle of Dominion?

One question about hosting a teamgame: how well is player positioning handled in Dominions? Since this is team game, it would be nice (allthough not necessary) that teaming players started near each other. And the teamgame, is it anyhow managed with the server or is it just rules above the game mechanics, that player themselves need to follow?
Reply With Quote
  #33  
Old December 4th, 2007, 08:43 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: MA team game for new players, new thread

Automatic player positioning is decent although not especially evenly distributed, but it definitely won't do team placement properly. The thing to do is place the start positions manually. I guess or any other player not actually involved in the game can do that.

Dominions doesn't really have the idea of team play at all (it's every god for himself), so its the players themselves who have to follow rules. Don't move your army into your teammate's army, for instance.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #34  
Old December 4th, 2007, 12:00 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: MA team game for new players, new thread

I have no special map preference. I just hope that anybody who thinks they might get bored on whatever map we choose is willing to commit to playing anyway, if they're going to be part of the game!
Reply With Quote
  #35  
Old December 4th, 2007, 12:13 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: MA team game for new players, new thread

Well spoken, Bananadine.

How are we handling team assignments?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #36  
Old December 4th, 2007, 12:27 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: MA team game for new players, new thread

The problem with most of the maps except for WoG [and some others] is that if all players have the same skill starting positions can really influence a lot who wins. I have seen that on Uraparrand - there are extremely good and bad starting positions available. Cradle of Dominions doesn't look fair too. And placing teams on not-wraparound map with irregular shape will be impossible.

I vote so heavily for WoG not because it is big, but because every players has the same starting location and it is only up to his skill and diplomacy, not luck.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #37  
Old December 4th, 2007, 01:06 PM
Torin's Avatar

Torin Torin is offline
First Lieutenant
 
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
Torin is on a distinguished road
Default Re: MA team game for new players, new thread

im in favor of a wraparound
Reply With Quote
  #38  
Old December 4th, 2007, 01:16 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: MA team game for new players, new thread

The thing is, unfairness due to placement pales into insignifance compared to the "injustices" resulting from diplomacy, particular nations' differences etc.. Dominions just isn't the kind of game where you can aim for that.

I mean, imagine you start next to MA Ermor. If you're Ulm, you're probably stuffed - there's no way you can deal with all those undead. If you're C'tis or Pythium, you'll laugh at them. This is "unfair", but interesting, so I don't think it's necessarily a bad thing. Actually I think it's very cool. You just have to remember that Dominions is not chess.

Sorry Zeldor, I'm sure I'm really winding you up here, because you obviously really want to play on World of Geometry and I'm obviously not being very encouraging for that on this thread. This is just because I really, really like Dominions and I want other people to get into it too, so it's hard not to offer advice which I think will make people enjoy the game more, and I honestly feel that playing on such a huge map for your first MP game (not yours, but some other players') is a terrible idea. Regardless, if this game does not end up being played on WoG, you can always just make a new post for a World of Geometry game, explicitly stating it is a massive map and the game will last a long time (six months to a year I'd guess) and you will have enough players in no time, and I would be more than happy to host the game for you.

Incidentally I have to agree that WoG is a lovely map. I wonder if Twan would be interested in making a version with less provinces. And also, apologies again for poking my nose in.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #39  
Old December 4th, 2007, 01:44 PM
MartialDoctor's Avatar

MartialDoctor MartialDoctor is offline
Corporal
 
Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
Thanks: 2
Thanked 1 Time in 1 Post
MartialDoctor is on a distinguished road
Default Re: MA team game for new players, new thread

Sounds like you guys still need a final player. I'll join in as Arcoscephale.
Reply With Quote
  #40  
Old December 4th, 2007, 01:52 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: MA team game for new players, new thread

After some thought, I'm with Llamabeast on the map issue. An over-large map would be pretty bad for micromanagement. And I'd rather have an interesting game than a prefectly balanced one, too.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.