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January 16th, 2010, 10:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Bananadine
How did that feature work?
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Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.
For Dom2 I had a few even though the options were much less than Dom3 would have allowed.
http://www.dom3minions.com/~minion/Indeps.shtml
http://www.dom3minions.com/~minion/WEvsTHEM.shtml
Ive played Dom3 versions of both of them which are lots of fun in Dom3. They can be setup (with some headaches) on servers for multiplay, but there is no way to package it for download and play without alot of headaches.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2010, 10:15 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Gandalf Parker
Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.
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Well it's already a game to play a game on a map. But you're saying it'd be a game that the map creator had an extraordinary amount of control over? Because they would have picked victory conditions and research speed and AI nations and AI pretenders etc. (Although I guess some of those things can already be set in a map?)
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January 16th, 2010, 08:41 PM
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BANNED USER
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Join Date: Nov 2009
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Re: Dom III sitll gets some parental attention
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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January 16th, 2010, 08:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Dom III sitll gets some parental attention
Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
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January 16th, 2010, 09:33 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 16th, 2010, 09:39 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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If the slaves were already in his inventory, nothing, since the idea is for the slaves from bloodhunts to go directly to the lab, not go to the hunter then be pooled to the lab.
The case where you needed to blood hunt to get slaves to cast scripted spells to defend yourself the very turn you hunted them,.. well that's a marginal case and would be sacrificed in the name of massively reducing blood micro and saving players hours and hours of time.
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January 17th, 2010, 01:12 AM
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BANNED USER
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Join Date: Nov 2009
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
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January 17th, 2010, 05:30 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Tollund
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
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I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 17th, 2010, 11:41 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Dom III sitll gets some parental attention
Not just blood slaves. Any time any sort of gem is auto produced , from clams or what not, they should by auto deposited in the lab. This is a simple thing to implement that would improve the game immensly.
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January 17th, 2010, 12:08 PM
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Captain
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Join Date: Jan 2008
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Tollund
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
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I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
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The problem is that this makes blood-hunting much safer - you cannot lose harvested blood slaves due to someone attacking your province on that turn. So, in order not to break current mechanics, it would need to be done after the battles phase.
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