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  #1  
Old January 28th, 2017, 04:01 PM
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Default Re: Scenario

That is seriously impressive, will the map generator be using some of these routines or is that another big project to incorporate them.
Really looking forward to this patch you guys just keep refining this game year on year.
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  #2  
Old January 28th, 2017, 04:08 PM
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Default Re: Scenario

Some things will be incorporated into the generated maps like vineyards ( where applicable ..) others like the last one I posted are going to be premium features of the editor. The ability to variable fill a range of map is really something that can speed up the map making process. IDK if it would reduce a week of work to a day but it's close...eventually, I would like to tie the new fill range routine with right mouse click but as it stands now this is one small extra step that saves hundreds of extra steps
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Old January 28th, 2017, 06:00 PM
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Default Re: Scenario

The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred

MBT asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, or 1-90 for a Splatter Effect "

WW2 asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "

so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill

potato- potatoe

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Old January 28th, 2017, 10:58 PM

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Default Re: Scenario

Really looking forward to this years update now! Looks like it will have some really good stuff.
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Old February 3rd, 2017, 09:05 AM
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Exclamation Re: Scenario

Quote:
Originally Posted by DRG View Post
The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred

MBT asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, or 1-90 for a Splatter Effect "

WW2 asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "

so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill

potato- potatoe

Don
After testing this now we've gone with the MBT style routine for both games. It offers much finer control of the feature.

Don
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Old April 23rd, 2017, 06:38 PM
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Default Re: Scenario



Kapelle, Netherlands
May 16, 1940

SS-Regiment Deutschland moves up to attack across the Zuid-Beveland canal against positions held by French and Dutch troops...

...the Germans riding on a wave of success believe themselves unstoppable. The allies suffer from poor morale but are well equipped, especially in artillery...

(Originally I intended the human player to command the allies but switched it around given that it would probably have been much too easy. The Germans have a quality and air advantage but must assault entrenched enemy forces with strong artillery backing, historically the Dutch melted away without much of a fight, that won't be the case here...)
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Old April 25th, 2017, 02:23 PM
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Default Re: Scenario



Osowce, Strypa river
April 16, 1944

For days the Frundsberg Armoured Recon Bn has been struggling alone against the growing Soviet bridgehead near Oswoce and Bobulince.

Now the tables have turned.

The Frundsberg III/SS-Panzergrenadier-Regiment 21 along with Tigers and two Panzergrenadier batallions of the 19. Panzer-Division are quickly approaching the jumping off point for a major counterattack intended to push the Soviets back across the river...

(...the levels of mud has been toned down, left out some of the German forces participating in the counterattack...)
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  #8  
Old January 29th, 2017, 08:40 AM
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Default Re: Scenario

I'm loving that you have your enthusiasm and mojo back! Looking really good TY guys!
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  #9  
Old January 29th, 2017, 10:08 AM
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Default Re: Scenario

The new graduated flood fill routine is very useful and I've just started exploring it's possibilities so I can provide some guide for it's use when we release but there is much to explore as it allows map makers the ability to do things they could never do before

BUT... there are some things you SHOULD NOT do


You REALLY( really,really.....) want to avoid over mixing contrasting terrains .unless you are doing a study on the effects of camouflage because there ARE hills in that example..good luck finding them

"Subtle" is what you need to aim for...if you put hills, trees, building and roads on this example it will blend harmoniously without a monotonous single type of grass
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Last edited by DRG; January 29th, 2017 at 10:25 AM..
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Old January 20th, 2019, 10:17 AM
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Default Re: Scenario

Wulfir, I have completed Uściług scenario you made, made my record when we combine casualties.

Unfortunately, German AI seems to have SERIOUS issues with behavour what probably breaks that scenario - Germans constantly advance along the river with super low speed, probably due to VP placement. Also, entire northern armoured group seems to be stuck and just standing there for the battle entire.

I am attaching some screens. You may want to take a look onto it. Here's the link (it allows greater image size than forums):

https://imgur.com/a/ND7eben
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