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  #391  
Old April 2nd, 2012, 07:46 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

We could just take a break, I have two other games going on, so it doesnt troubleme all that much.
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  #392  
Old April 2nd, 2012, 11:49 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Yeah, I'm fine with just doing an extra-long extension then.
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  #393  
Old April 2nd, 2012, 11:52 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I can take this extension, but I just today got a job that will involve me being out of computer range 3-4 days at a time all summer, so I will need a replacement admin.
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  #394  
Old April 3rd, 2012, 12:04 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Extend the term this weekend while leaving quickhost on, I would say: that way we can get a new turn as soon as Samoht is back.

I will step forward if nobody else's volunteers for the admin task.
I did admin a game once, but never on LLamaserver. Just PM the info. needed when you decide to move on with the change.

Looks like we are entering endgame, with early wars coming to an end & new ones starting.
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  #395  
Old April 3rd, 2012, 09:26 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I am curious about the coming turns.
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  #396  
Old April 4th, 2012, 12:11 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Game is under new management!

Abysia has staled 2 out of the last 4 turns, and seems to be heading to another stale this turn. Not sure if the player is busy RL or just not interested anymore in the game.

Have mailed him asking. If he does not answer nor show up I guess we should look for a replacement this weekend (prefereably), or at worst turn him AI.

Comments welcomed.
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  #397  
Old April 6th, 2012, 03:40 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Samoht played his turn41 on Thursday before leaving, that will allow us to get a turn this weekend: will host t41 on Saturday night and then t42 will be scheduled for Tuesday night, when he is supposed to be back.

Still no answer from Abysia. Will look for a sub tomorrow if no news.
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  #398  
Old April 6th, 2012, 06:44 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Huh. I'm surprised Abysia's dropped out. It didn't seem like they were doing too badly, and it's a fairly straightforward nation to play. Ah well.

The rest of the schedule sounds great. I appreciate you spreading the turns out instead of just making a single one extra-delayed.
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  #399  
Old April 7th, 2012, 03:33 AM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Yup, always better to space the hostings when dealing with a player temporary absence, than to lose contact with the game for a long period.

This is always a possibility if the player that requested the extension has the deference of playing his turn just before leaving.
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  #400  
Old April 7th, 2012, 10:24 AM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

We got a sub: BewareTheBarnacleGoose is taking control of Abysia as of t41.
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