.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #41  
Old July 9th, 2009, 02:38 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

12 nations! I bow to your effort and persistence. Is it going to be one huge mod or 12 separate ones?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #42  
Old July 9th, 2009, 05:24 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

btw, llamabeast: When your dissertation is done (and the post-dissertation hangover, of course), the previously discussed perl script for renumbering might turn out really useful.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #43  
Old July 9th, 2009, 06:16 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

I have started trying to work out which mods are intercompatible and lay them out on a spreadsheet. And lo, there were many nasties. I started out with CBM and Sombre's mods, and have tried working onwards. With various eliminations and many failed attempts to include mods, I've come up with a list of 12... from 105 mods. Some of the mods which take a scattergun approach to monster IDs may be compatible with the 12, but by the time I started looking at them I just didn't have the heart to try and work through all the potential clashes.

FWIW, the updated xls is in the top post.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #44  
Old July 9th, 2009, 01:15 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: The Mod Compatibility Index

Quote:
Originally Posted by Gregstrom View Post
12 nations! I bow to your effort and persistence. Is it going to be one huge mod or 12 separate ones?
It's actually 14 nations. In Master of Magic there were a lot less units per nation though, so one nation may have only 6 units. After I release a very basic version of the mod that I can get as close to the original MOM as possible, I am going to expand on the nations,but I am not sure if I will release that, rather I will encourage people to build their own variations off the base mod.

Enough plugging my mods though. I really really appreciate your efforts. I usually don't play other mods but lately I have been interested in a few, such as Arga Dis (again), the egyptian based one (name escapes me) and Alchera. I am hesitant to use combining scripts to merge them with all my nations I play + my base mod etc, and I would rather manually combine them I think. So super thanks!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #45  
Old July 9th, 2009, 03:40 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

All thanks are gratefully accepted.

The bad news is that at the moment, if you were to use, say, 5 random mod nations, CBM and Holy Wars at the same time, you'd be pretty much guaranteed a clash somewhere.

I find this upsetting, because I really enjoy using mods - there's an awful lot of quality work out there. While getting the mods together for tabulating, I saw some really interesting ideas out there. There's a list of 50 or so I'd love to have a go at, but using more than one at a time is just awkward.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #46  
Old July 9th, 2009, 05:43 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: The Mod Compatibility Index

Arga Dis and Ogre Kingdoms aren't in the list of intercompatible mods?

I will fix Nehekhara to be more sensible with its numbers soon. Possibly more importantly, I will fix my script to cope with sites which give recruitables. I think it will be back to no-known-bugs status then.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #47  
Old July 9th, 2009, 06:01 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

Quote:
Originally Posted by llamabeast View Post
Arga Dis and Ogre Kingdoms aren't in the list of intercompatible mods?
I found clashes (in the data I had) that prevented them being in there. Please feel free to double-check.

The situation at the moment is sufficiently tangled that I suspect the best solution would be Gordian.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #48  
Old July 18th, 2009, 12:26 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

I've spent a bit of time playing around (only a bit - the last week has been a busy one), and I rather suspect that it's impossible to put together a list of more than a dozen mods that are intercompatible. A lot of the better/most complete mods clash with each other, never mind the bit players.

I am reluctantly reaching the conclusion that the best way to reorganise things would be a root and branch renumbering of every mod on the index.

While this would be possible (if/when llamabeast puts together a renumbering script, I'd even say easy), it would require a lot of people to be willing to cooperate over it.

As things have gone so far, I believe I've put together a useful reference piece for checking against when you see mods clashing. I hope it's useful as is.

I'd be interested in taking it farther, but before doing so I'd like to hear people's opinions on the subject.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #49  
Old July 20th, 2009, 03:35 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

Okay, I've put some more work into this idea and worked on a list of almost 60 mods that look interesting to me. I've worked out how many ID slots of each type the mods use, and done a little bit of theoretical shoehorning to see how many can be fitted together.

You'll find an xls file attached here and in the top post.
Attached Files
File Type: xls Mod Data.xls (33.5 KB, 83 views)
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #50  
Old July 20th, 2009, 04:20 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: The Mod Compatibility Index

The problem with reordering the numbers from scratch is when one of those mods is updated with a couple more unit IDs it kinda throws it all for a loop. You can give nations buffers of a few numbers though, I guess.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.