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  #41  
Old October 6th, 2023, 05:34 PM

Karagin Karagin is offline
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Default Re: Omaha Beach - Scen #9

Do you want the same for MBT over in it's own thread on that forum?
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  #42  
Old October 6th, 2023, 06:12 PM
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Default Re: Omaha Beach - Scen #9

No point in investigating the 2 games, one will do since it is highly likely to be the same problem since the base code is the same. So investigating the 2 games at the same point would just be chasing the rabbit's shadow and as pointless. If the problem is solved for WW2, it will be applied to MBT, and only then if there is a still a problem with that - then it would need further investigation of course.
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  #43  
Old October 6th, 2023, 06:17 PM

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Default Re: Omaha Beach - Scen #9

Unfortunately some RL issues ate my time, so I am able only now to post them.

OK, here are some of my observations, after about 10 Ai vs. AI runs of scenario #9:

- first 3 games all crashed, while deplyoing resupplies, at the beginning of turn 6, with green garbage terrain of the left edge.

- next game I did remove smoke on turn 5, and was able to continue running the game until turn 15, when I quit.
But the interesting part is, that in turn 6 the game didn't crash, even though new green terrain appeared and even the yellow-red blob in the images Don provided.

- after this the next 3-4 games run way past turn 6 without crashing.

- next game I intervened on turn 5, just to manually end the turn as player 1, after which the game ran without problems untill turn 10, when I quit.

- next game I intervened after turn 5. So on turn 6 the resupplies successfully deployed, but when I tried to do player 1's moves the game crashed, just when I tried to pan the map.

- last game I did run crashed on turn 3 already, again with green garbage terrain on the left edge.

Hope this is still relevant and of any help. If there's anything more specific to test, please let me know.
If time permits I will try to attach some savefiles here in the next days.
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  #44  
Old October 6th, 2023, 06:24 PM
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Exclamation Re: Omaha Beach - Scen #9

Quote:
Originally Posted by zovs66 View Post
Don,

Here you go.

280 = t17
275 = t0

Everything else in between on some saves.

OK I figured out the game was SPww2 but these are all from the Tarawa scenario which we know has problems. What I am looking for is new maps either hand made or generated that show the west edge junk after a few turns of game play and it does not have to be a water map. If anyone can show me the junk showing up on a non water map we want to see it

Don.....remember those scenarios you tried to reserect but just couldn't no matter what ??

Right now I am thinking the Tarawa #400 and Omaha Beach #9 are their kissing cousins

BUT, I am not giving up on them yet but I want to be prove that this is not an old problem showing now but is a still active issue on new maps
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Last edited by DRG; October 6th, 2023 at 06:46 PM..
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  #45  
Old October 6th, 2023, 11:28 PM

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Default Re: Omaha Beach - Scen #9

For what it's worth, people played the Omaha Beach scenario in my new 29th campaign and so far no reports of crashes.
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  #46  
Old October 7th, 2023, 08:18 AM
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Default Re: Omaha Beach - Scen #9

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Originally Posted by Ts4EVER View Post
For what it's worth, people played the Omaha Beach scenario in my new 29th campaign and so far no reports of crashes.
Has there been any reports of inappropriate terrain showing on the west edge?
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  #47  
Old October 7th, 2023, 10:53 AM

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Default Re: Omaha Beach - Scen #9

Nope.
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  #48  
Old October 8th, 2023, 05:28 AM
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Default Re: Omaha Beach - Scen #9

OK. We are particularly interested in anything that shows up in a new map/sceanrio but if anyone sees anything in any other scenario or generated game other than the 2 we already know about ( 9 and 400 ) we want to know about it with a save game if possible.

The more examples we have of it gives us more things to test with the code fixes we will try
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  #49  
Old October 9th, 2023, 08:47 AM
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Default Re: Omaha Beach - Scen #9

This is just an FYI.

I tested (only a few turns, but the left hand junk problem manifest itself in the first couple of turns) two of my Amph assault scenarios (716 and 728) one has the water on the right and the other the water on the left. But thus far there is no "map junk" in the scenarios showing up.

So this is a "hopeful" indication that newer scenarios are perhaps okay.

I'll keep trying a few things.
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  #50  
Old October 9th, 2023, 08:54 AM
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Default Re: Omaha Beach - Scen #9

I have noticed something new which I have not noticed before in both games. Perhaps its is what is designed or always been this way but I just started noticing while doing some testing.

In both games, any AFV that has water movement class or capability (i.e., Sherman DD or BTR-60PB) can move beyond the "lit up" movement area. Normally when not in the water no AFV can surpass the "lit up" movement area.

I don't know if this is intentional, or if there is any ill effects (so far I have not seen any AFV with water capability breaking down).

Just wanted to bring this up incase its some kind of side effect?
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