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September 12th, 2003, 04:38 AM
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Re: Star Fury Question, Ask Away
The systems aren't too big if you are just trying to find a particular planet. The map shows you where they are and you can usually find your way there pretty quickly as long as no one is trying to kill you along the way. On the other hand, if you are trying to either hunt down or protect one particular ship, as several missions require you to do, the system can seem absolutely huge as you run from one end to the other searching frantically for the ship you must either kill or protect before time runs out.
To answer your second question, the game is 2D like Starfleet Command. It would be cool to fly in a 3D environment, but in practice the game feels vast enough in 2D for my taste. I don't think you will feel too restricted.
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September 12th, 2003, 06:21 AM
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Re: Star Fury Question, Ask Away
Don't know if anyone else has asked this before so bear with me. I'm just wondering if any one has a firm (or relatively firm) date on the release of the demo?
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September 12th, 2003, 06:37 AM
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Re: Star Fury Question, Ask Away
hi, i'm canadian to. all the people here are smart, and all the non-canadian people are not all here.
cheese?
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September 12th, 2003, 08:38 AM
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by Renegade 13:
Don't know if anyone else has asked this before so bear with me. I'm just wondering if any one has a firm (or relatively firm) date on the release of the demo?
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It should be out next week. There is no firm date as of yet.
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September 12th, 2003, 04:40 PM
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Re: Star Fury Question, Ask Away
Thanks for the info ![](http://forum.shrapnelgames.com/images/icons/icon10.gif)
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 12th, 2003, 06:54 PM
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Re: Star Fury Question, Ask Away
Quote:
To answer your second question, the game is 2D like Starfleet Command. It would be cool to fly in a 3D environment, but in practice the game feels vast enough in 2D for my taste. I don't think you will feel too restricted
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So all ships and planets, and just about everything is on the same plane?
No attacks from above, or below?
Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
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September 12th, 2003, 07:44 PM
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Re: Star Fury Question, Ask Away
sailing ships shipset?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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September 13th, 2003, 12:33 AM
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by clark:
So all ships and planets, and just about everything is on the same plane?
No attacks from above, or below?
Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
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Ooh, if so, this is bad. I wouldn't like a space combat game that didn't have a real 3-d engine.
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September 13th, 2003, 01:02 AM
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by deccan:
I wouldn't like a space combat game that didn't have a real 3-d engine.
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It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
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September 13th, 2003, 01:04 AM
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Re: Star Fury Question, Ask Away
You can place the 3d objects above or below the plane of combat if you like, no problem. It is a 3d rendering, and the most common camera view is above and behind your ship.
To keep things simple, there isn't a command to "dive" or "pull up", no rolling the ship to align with starbases, etc.
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