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August 15th, 2009, 01:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
Pythium's turn wasn't in with 15 minutes to go so I've postponed hosting.
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August 17th, 2009, 05:30 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
Sorry, but I've delayed the game again. Pythium's turn was in but a few minutes before hosting Mictlan's was still missing. Added 6 hours.
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August 21st, 2009, 08:14 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
Since Pythium's turn wasn't in I postponed hosting by 12 hours. I also changed the hosting interval to 60 hours as P3D requested.
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August 22nd, 2009, 02:47 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Bloodless - Less micro game [running]
Thanks for delaying, I am supposed to get 'net at home sometimes next week (26th).
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August 23rd, 2009, 12:40 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
No problem! I'll still keep an eye out for everyone's turns, but the 60 hour hosting is probably safer in case I'm not at the computer when hosting approaches.
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August 26th, 2009, 06:04 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Bloodless - Less micro game [running]
I would like to request for a 24 hour extension for this turn and an increase in turn interval to 72 hours. War has arrived on Mictlan's lands and our jungle chieftains need the extra time to sort out the confusion resulting from everyone being named Eytu Eychtri 
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August 26th, 2009, 10:40 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
Hosting has been postponed. But really, there's no need to plan things carefully - just rush into battle.
As regards increasing the interval, P3D's first post doesn't say anything about hosting intervals beyond 24 hours to start. I temporarily increased it to 60 hours to help with his connectivity problems (which seem to be resolved). How does everyone feel about moving to 72 hours?
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August 27th, 2009, 01:20 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Bloodless - Less micro game [running]
Personally I find that very long for this stage of the game, especially with no gem generators or blood to cause micromanagement grief.. the point of this game was to be able to avoid all of that to make turns fast to play
I'm happy with extensions when people need but can we try and keep the average turn a bit shorter?
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September 8th, 2009, 12:57 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Bloodless - Less micro game [running]
I would like to request for a 12 hour extension. Big personality clashes occuring with my underwater hockey club, and we have meetings going past midnight. Too tired to finish my turn tonight.
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September 8th, 2009, 02:24 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [running]
No problem; hosting has been delayed until 9:05 GMT Wednesday.
And I learned something new today - I hadn't heard of underwater hockey until now. How long do players typically stay under before going for air?
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