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  #1  
Old August 15th, 2009, 01:01 PM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

Pythium's turn wasn't in with 15 minutes to go so I've postponed hosting.
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  #2  
Old August 17th, 2009, 05:30 PM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

Sorry, but I've delayed the game again. Pythium's turn was in but a few minutes before hosting Mictlan's was still missing. Added 6 hours.
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  #3  
Old August 21st, 2009, 08:14 PM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

Since Pythium's turn wasn't in I postponed hosting by 12 hours. I also changed the hosting interval to 60 hours as P3D requested.
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  #4  
Old August 22nd, 2009, 02:47 PM

P3D P3D is offline
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Default Re: Bloodless - Less micro game [running]

Thanks for delaying, I am supposed to get 'net at home sometimes next week (26th).
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  #5  
Old August 23rd, 2009, 12:40 AM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

No problem! I'll still keep an eye out for everyone's turns, but the 60 hour hosting is probably safer in case I'm not at the computer when hosting approaches.
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  #6  
Old August 26th, 2009, 06:04 AM

LoloMo LoloMo is offline
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Default Re: Bloodless - Less micro game [running]

I would like to request for a 24 hour extension for this turn and an increase in turn interval to 72 hours. War has arrived on Mictlan's lands and our jungle chieftains need the extra time to sort out the confusion resulting from everyone being named Eytu Eychtri
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  #7  
Old August 26th, 2009, 10:40 AM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

Hosting has been postponed. But really, there's no need to plan things carefully - just rush into battle.

As regards increasing the interval, P3D's first post doesn't say anything about hosting intervals beyond 24 hours to start. I temporarily increased it to 60 hours to help with his connectivity problems (which seem to be resolved). How does everyone feel about moving to 72 hours?
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  #8  
Old August 27th, 2009, 01:20 AM

Dragar Dragar is offline
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Default Re: Bloodless - Less micro game [running]

Personally I find that very long for this stage of the game, especially with no gem generators or blood to cause micromanagement grief.. the point of this game was to be able to avoid all of that to make turns fast to play

I'm happy with extensions when people need but can we try and keep the average turn a bit shorter?
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  #9  
Old September 8th, 2009, 12:57 PM

LoloMo LoloMo is offline
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Default Re: Bloodless - Less micro game [running]

I would like to request for a 12 hour extension. Big personality clashes occuring with my underwater hockey club, and we have meetings going past midnight. Too tired to finish my turn tonight.
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  #10  
Old September 8th, 2009, 02:24 PM

Valerius Valerius is offline
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Default Re: Bloodless - Less micro game [running]

No problem; hosting has been delayed until 9:05 GMT Wednesday.

And I learned something new today - I hadn't heard of underwater hockey until now. How long do players typically stay under before going for air?
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