|
|
|
 |
|

February 20th, 2010, 07:40 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry  The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
The Following 2 Users Say Thank You to rdonj For This Useful Post:
|
|

February 20th, 2010, 09:40 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy...
AHAH ! Got it, site 805 has no #end command
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
Last edited by Humakty; February 20th, 2010 at 09:51 AM..
|
The Following User Says Thank You to Humakty For This Useful Post:
|
|

February 20th, 2010, 10:26 AM
|
 |
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!
Quote:
MA (house) and EA versions of the mod don't launch.
|
House version was not supposed to be shared and contains my original version. EA version launched on mine, didn't test it thoroughly though.
Quote:
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
|
This isn't so in the version I meant to upload.
Quote:
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command
|
Thanks! My bro noticed the same thing; I hadn't noticed myself... strange that I wasn't getting any errors. I'll upload a fixed version ASAP. 
Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite.
Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions.
 Thank you for continuing to test them out guys; I'm a little reticent to play them myself.
__________________
That is not dead which can eternal lie.
And with strange aeons even death may die.
Last edited by kennydicke; February 20th, 2010 at 10:30 AM..
Reason: info
|

March 13th, 2010, 08:01 AM
|
 |
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Hail,
Globu
Quote:
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
|
While a mammoth might be a slightly better choice for the relative area, I chose to go with Mastodons - an animal uncovered in vanilla. Thanks for the sprite - I dig it!
Radio_Star
Quote:
The archer, particularly the attack sprite, is just darn awesome.
|
I agree; Globu outdid himself there.
Quote:
I've been following the progress of this mod for awhile now and have some feedback.
|
Thank you!
Quote:
Tenger (Hero) has 7A. Seems pretty high?
|
I forgot the boost variable  - was supposed to be 3 - fixed.
Quote:
Shudkers in PD have no leaders and rout.
|
Oops, forgot to add death mage to PD  - fixed.
Quote:
The description for the spell Kharash cuts off.
|
Fixed.
Quote:
MA starts with too large a gem income.
|
A holdover from spell testing - fixed.
Quote:
MA Ugadans are not priests, but seem like they should be?
|
I removed holy magic from them awhile back, I had meant to make them priestesses again  - fixed.
Quote:
Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to?
|
He used to, but now he won't - removed.
Quote:
Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages.
|
I woefully under-tested EA, sorry - fixed.
Quote:
Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value.
|
It seemed like it worked before, but it definitely doesn't work now - fixed.
Quote:
EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil.
|
Agreed; they were more for flavor than anything - removed.
Quote:
Summon Shudkher is wickedly broken.
|
Upon further testing - agreed.
Quote:
10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops.
|
Feedback reviewed, assimilated, and regurgitated - changes made.
Quote:
All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work.
|
Thank you very much!
Redeyes
Quote:
Air has the path-number one, so I guess the idea was to give Tenger 1 of path number 7?
|
It was supposed to be A3 - a coding mistake on my part. I rush myself too much, and get sidetracked.
Quote:
I am a fan of your ideas Kennydicke and I will definitely take a closer look very soon
|
Thank you very much, too!
I'll upload the updated/fixed mod immediately after this post.
Later
|

March 19th, 2010, 12:25 PM
|
 |
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Arrrgh!
Having trouble with two new units: 'Khadny Mangaa' and 'Arvan Tavan'. I wanted to make them heroes, but they seem too strong as they're both SCs. Anybody think otherwise?
For now, they're both in the mod but disabled.
I don't want to make any new spells unless it's necessary. As it is, I'll probably have to split the EA off into a separate mod to help with spell slot compatibility.
__________________
That is not dead which can eternal lie.
And with strange aeons even death may die.
|

March 21st, 2010, 05:04 AM
|
Corporal
|
|
Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
due to bug in "Summon Burkhan" spell description, the spell shows up in spell list but is uncastable
pathline 1 num
must be added, for the spell to work
Last edited by mehrunes_dagon; March 21st, 2010 at 05:06 AM..
Reason: forum engine disliked brackets in my text
|
The Following User Says Thank You to mehrunes_dagon For This Useful Post:
|
|

March 21st, 2010, 05:25 AM
|
 |
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Thanks mehrunes_dagon, I fixed it. Forgot to give a pathlevel when I added the second path.
I also removed all the extraneous sprites from the archives.
|

March 21st, 2010, 12:36 PM
|
Corporal
|
|
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Summons for chotgor and abaasy require air magic, but this is not displayed.
Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack?
Having mapmove 4 troops without a real mapmove 4 leader seems a bit .. frustrating? Consider increasing manghit udagans to mm4 or reducing scouts.
There's a 2nd manghit recruitable in MA which is recruit anywhere.
Call of the mastodon is scary. It scales at +2 summons per level, but even at +0, 4 of those monsters appearing on the flanks for 1 gem is frightening. I'd suggest maybe 2 summons for 1 gem and +1 per level?
Shudkhers have 23 natural prot.
Genghis pretender not summoning troops.
|
The Following User Says Thank You to Radio_Star For This Useful Post:
|
|

March 30th, 2010, 06:36 AM
|
 |
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Radio_Star
Quote:
Summons for chotgor and abaasy require air magic, but this is not displayed.
Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack?
Having mapmove 4 troops without a real mapmove 4 leader seems a bit .. frustrating? Consider increasing manghit udagans to mm4 or reducing scouts.
There's a 2nd manghit recruitable in MA which is recruit anywhere.
Call of the mastodon is scary. It scales at +2 summons per level, but even at +0, 4 of those monsters appearing on the flanks for 1 gem is frightening. I'd suggest maybe 2 summons for 1 gem and +1 per level?
Shudkhers have 23 natural prot.
Genghis pretender not summoning troops.
|
Thanks, I fixed them all in one way or another. Rebalanced the units, too.
|

April 2nd, 2010, 10:53 AM
|
Corporal
|
|
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Tarkhans have a flaming bow.
Nokud bowman have no bows.
Chariots have no bows.
Light cav have a 1-shot lance and no sword.
|
The Following User Says Thank You to Radio_Star For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|