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  #1  
Old February 20th, 2010, 07:40 AM

rdonj rdonj is offline
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras

The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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  #2  
Old February 20th, 2010, 09:40 AM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras

MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy...
AHAH ! Got it, site 805 has no #end command
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Last edited by Humakty; February 20th, 2010 at 09:51 AM..
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  #3  
Old February 20th, 2010, 10:26 AM
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Red face Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras

Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!

Quote:
MA (house) and EA versions of the mod don't launch.
House version was not supposed to be shared and contains my original version. EA version launched on mine, didn't test it thoroughly though.

Quote:
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
This isn't so in the version I meant to upload.

Quote:
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command
Thanks! My bro noticed the same thing; I hadn't noticed myself... strange that I wasn't getting any errors. I'll upload a fixed version ASAP.
Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite.

Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions.

Thank you for continuing to test them out guys; I'm a little reticent to play them myself.
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Last edited by kennydicke; February 20th, 2010 at 10:30 AM.. Reason: info
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  #4  
Old March 13th, 2010, 08:01 AM
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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5

Hail,

Globu
Quote:
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
While a mammoth might be a slightly better choice for the relative area, I chose to go with Mastodons - an animal uncovered in vanilla. Thanks for the sprite - I dig it!


Radio_Star
Quote:
The archer, particularly the attack sprite, is just darn awesome.
I agree; Globu outdid himself there.

Quote:
I've been following the progress of this mod for awhile now and have some feedback.
Thank you!

Quote:
Tenger (Hero) has 7A. Seems pretty high?
I forgot the boost variable - was supposed to be 3 - fixed.

Quote:
Shudkers in PD have no leaders and rout.
Oops, forgot to add death mage to PD - fixed.

Quote:
The description for the spell Kharash cuts off.
Fixed.

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MA starts with too large a gem income.
A holdover from spell testing - fixed.

Quote:
MA Ugadans are not priests, but seem like they should be?
I removed holy magic from them awhile back, I had meant to make them priestesses again - fixed.

Quote:
Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to?
He used to, but now he won't - removed.

Quote:
Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages.
I woefully under-tested EA, sorry - fixed.

Quote:
Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value.
It seemed like it worked before, but it definitely doesn't work now - fixed.

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EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil.
Agreed; they were more for flavor than anything - removed.

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Summon Shudkher is wickedly broken.
Upon further testing - agreed.

Quote:
10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops.
Feedback reviewed, assimilated, and regurgitated - changes made.

Quote:
All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work.
Thank you very much!


Redeyes
Quote:
Air has the path-number one, so I guess the idea was to give Tenger 1 of path number 7?
It was supposed to be A3 - a coding mistake on my part. I rush myself too much, and get sidetracked.

Quote:
I am a fan of your ideas Kennydicke and I will definitely take a closer look very soon
Thank you very much, too!


I'll upload the updated/fixed mod immediately after this post.

Later
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  #5  
Old March 19th, 2010, 12:25 PM
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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2

Arrrgh!

Having trouble with two new units: 'Khadny Mangaa' and 'Arvan Tavan'. I wanted to make them heroes, but they seem too strong as they're both SCs. Anybody think otherwise?

For now, they're both in the mod but disabled.

I don't want to make any new spells unless it's necessary. As it is, I'll probably have to split the EA off into a separate mod to help with spell slot compatibility.
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  #6  
Old March 21st, 2010, 05:04 AM

mehrunes_dagon mehrunes_dagon is offline
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Bug Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2

due to bug in "Summon Burkhan" spell description, the spell shows up in spell list but is uncastable

pathline 1 num

must be added, for the spell to work

Last edited by mehrunes_dagon; March 21st, 2010 at 05:06 AM.. Reason: forum engine disliked brackets in my text
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Old March 21st, 2010, 05:25 AM
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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2

Thanks mehrunes_dagon, I fixed it. Forgot to give a pathlevel when I added the second path.

I also removed all the extraneous sprites from the archives.
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  #8  
Old March 21st, 2010, 12:36 PM

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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2

Summons for chotgor and abaasy require air magic, but this is not displayed.

Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack?

Having mapmove 4 troops without a real mapmove 4 leader seems a bit .. frustrating? Consider increasing manghit udagans to mm4 or reducing scouts.

There's a 2nd manghit recruitable in MA which is recruit anywhere.

Call of the mastodon is scary. It scales at +2 summons per level, but even at +0, 4 of those monsters appearing on the flanks for 1 gem is frightening. I'd suggest maybe 2 summons for 1 gem and +1 per level?

Shudkhers have 23 natural prot.

Genghis pretender not summoning troops.
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  #9  
Old March 30th, 2010, 06:36 AM
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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6

Radio_Star

Quote:
Summons for chotgor and abaasy require air magic, but this is not displayed.

Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack?

Having mapmove 4 troops without a real mapmove 4 leader seems a bit .. frustrating? Consider increasing manghit udagans to mm4 or reducing scouts.

There's a 2nd manghit recruitable in MA which is recruit anywhere.

Call of the mastodon is scary. It scales at +2 summons per level, but even at +0, 4 of those monsters appearing on the flanks for 1 gem is frightening. I'd suggest maybe 2 summons for 1 gem and +1 per level?

Shudkhers have 23 natural prot.

Genghis pretender not summoning troops.
Thanks, I fixed them all in one way or another. Rebalanced the units, too.
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  #10  
Old April 2nd, 2010, 10:53 AM

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Default Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6

Tarkhans have a flaming bow.

Nokud bowman have no bows.

Chariots have no bows.

Light cav have a 1-shot lance and no sword.
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