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				December 18th, 2002, 08:14 AM
			
			
			
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					Join Date: Jun 2001 Location: Oh, I\'m out there 
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				 Horrible Doom 
 Horrible doom on PBW.  New game, check it out.  Join, or I will send the mafia after you.
 It is a P&N game, 12 players max (though we will most likely start before that)  It is an RP game, with no surrender or gifting your empires away.  Thought gifts will still be enabled.
 
 The victory conditions are peace for 10 years, hopefully we will get some people who are not all about the peace, otherwise it will be a short game.
 
 Also:  We will be waiting for the next patch so all the cool toys in PBW that currently are bugged (due to the Xdamage to shields bug) can be used.
 
 Any questions?
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				December 18th, 2002, 12:02 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2001 Location: iola, ks, usa 
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				 Re: Horrible Doom 
 Are you going to wait for SJ's PBW Version?  Is this a Gold game? |  
	
		
	
	
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				December 18th, 2002, 09:29 PM
			
			
			
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					Join Date: Jun 2001 Location: Oh, I\'m out there 
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				 Re: Horrible Doom 
 As stated on the site, this will be a gold game. We are waiting for the next SEIV patch which I am informed should be out either this month or next.  If there is a new Version of P&N by then, we will use it too. |  
	
		
	
	
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				December 18th, 2002, 09:53 PM
			
			
			
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					Join Date: Jun 2001 Location: Oh, I\'m out there 
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				 Re: Horrible Doom 
 Any other quesitons? |  
	
		
	
	
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				December 18th, 2002, 10:37 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: Horrible Doom 
 When will the host be joining the game? |  
	
		
	
	
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				December 18th, 2002, 11:23 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
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				 Re: Horrible Doom 
 I'm almost done the changes for the latest PBW Version... There's a final tweaking of the cloaking techs, and the adding of mines and training facilities.
 For the Version after that, I will be rebuilding the weapons to make more use of the fixed Xdamage types, and adding more dimensions to a lot of the techs.
 
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