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  #601  
Old December 12th, 2004, 04:35 PM

Renegade 13 Renegade 13 is offline
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
Atrocities said:
BETA Version 1.9.0.5 With Intro - complete (Email ME)
BETA Version 1.9.0.5 Without Intro - only newest files since v 1.9.0.4

I hope to release the latest Version, this Version, by the 18th. The final Version will have the updated Vaadwaur set included.
Bit of confusion here...is the BETA 1.9.0.5 With Intro - Complete, the FULL Version of the mod, or is it just a patch that includes the Intro??

Sorry for my denseness
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #602  
Old December 12th, 2004, 06:23 PM

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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Another bug:
Pirate weapons destroyer I (dont know about later ones, havent got that tech yet) states is damages only engines, whereas it should state that it damages only weapons, dont know if it's a visual bug only or not.
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  #603  
Old December 12th, 2004, 06:26 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
boran_blok said:
Just to let yo know, the borg monsters are waaaay to strong and agressive. I played a bit as a pirate lately (since there seem to be the most bugs with them) and at turn 17 I encountered a borg cube, at turn 18 the borg declared war, wiped out all my ships, and nearly destroyed my homeworld, at turn 19 I was dead.
Ouch... The settings for them are the same as they are for all monsters in any mod that have them.
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  #604  
Old December 12th, 2004, 06:29 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
just a patch that includes the Intro?
Yes + all of the other patches stuff since 1.9.0.0
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  #605  
Old December 12th, 2004, 06:42 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Here is the latest list of fixes

Quote:
Star Trek Mod v1.9.0.6


1. Changed Small Phaser Cannon I - III Level requirment for Beam weapons to (3,4,5)
2. Changed Pirate Space Dock I - III Family number from 38 to 54 to avoid conflict with Space Yards
3. Changed Fixed Pirate Weapons Destroyer I - IV - they now work against weapons only.
Much thanks to all of you for reporting these.
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  #606  
Old December 12th, 2004, 08:50 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released



Cruiser - Battle Cruiser - Battleship - Dreadnought - Space Station
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  #607  
Old December 13th, 2004, 04:30 AM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Well, I am finished. I started to update all of the Star Trek sets that I made for this mod and well, with the completion of the Vaadwaur I am finally done.

I have updated all fifteen of my Star Trek sets and I have to say that I am happy as to how they all came out.

I do hope that this mod, and these ship sets, give many people hundreds, if not thousands, of hours of fun.

Enjoy.
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  #608  
Old December 13th, 2004, 01:15 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

A couple minor things I noticed during my Last pbw turn for STM Final, shuttle phasers show up for troops and the Andorian's purple colour is too dark and very hard to see on the galaxy map.
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  #609  
Old December 13th, 2004, 04:50 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

So.........

When and where can the rest of us update?

Not that I'm trying to push......Much :-)
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  #610  
Old December 13th, 2004, 06:39 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
Captain Kwok said:
A couple minor things I noticed during my Last pbw turn for STM Final, shuttle phasers show up for troops and the Andorian's purple colour is too dark and very hard to see on the galaxy map.
The shuttle phaser issue has already been addressed. I will look at the Andorian color now.
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