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  #661  
Old June 30th, 2004, 10:03 AM

astruskustuvas astruskustuvas is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well personaly i think that rebel fighters are more powerfull. I played few lan (1vs4) games and i can say that K-Wings are fearsome fighters and i as empire builded fighters only to stop rebel ones (and bomb planets\ships).
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  #662  
Old July 5th, 2004, 04:35 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

black rose could i get that map file please ?

piterdvries@icqmail.com

thanks

ps surprised you havend put it on pbw server it seems to be talked about so much
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  #663  
Old August 9th, 2004, 10:36 AM

Emperor Fritsch the Dense Emperor Fritsch the Dense is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

i have a question for those of you that play this on PBW. how is it as the rebellion fighting the empire? it seems like the rebellion is set up to be the major underdog (makes sense according to the movies). this seems like it would be a major challenge and alot of fun.

secondly is that star wars map posted on a website? id like to use it.

Lastly, awesome mod. the only issues i have with it are due to my being a solo player, otherwise i love it. its got great shipsets and tech. keep up the good work

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  #664  
Old April 10th, 2006, 05:26 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)
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  #665  
Old April 10th, 2006, 07:12 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Welcome back.
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  #666  
Old April 10th, 2006, 08:48 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
psimancer said:
i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)
No there hasn't been anything done with it.

Right now there is the Rebellion Mod, by Intimidator, but it is in a very early stage of development, and Intimidator has fallen off the face of the planet.

Then there is the Star Wars Mod - the one I am working on, but it is at least a month out before its release and is only going to be a basic rebellion based mod without all of the frills of the rebellion mod.
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  #667  
Old April 11th, 2006, 08:50 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

npcb:thanks glad to be

a:then i must say thanks for taking up the carbonite slab

n yes i did get that map i wonder if its on se.net

(though piter has since moved to bigfoot country) and whether black rose would permitt it being put up as that is one nice map
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  #668  
Old April 11th, 2006, 03:58 PM
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Intimidator Intimidator is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Atrocities said:
Quote:
psimancer said:
i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)
No there hasn't been anything done with it.

Right now there is the Rebellion Mod, by Intimidator, but it is in a very early stage of development, and Intimidator has fallen off the face of the planet.

Then there is the Star Wars Mod - the one I am working on, but it is at least a month out before its release and is only going to be a basic rebellion based mod without all of the frills of the rebellion mod.



Hi,

Intimidator still stands with both of his feet on the planet Earth, although I must convess that this is my first forum visit in 5 weeks due to RL issues (to damned busy at work )
And thats the same reason that my SW-mod is at an stand still (although it is an nice mod to play Multi player, and workable , but not available on the web right now......)

Will be around more often, from now on............

See ya, Inti,
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  #669  
Old April 19th, 2006, 08:58 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well, I just finished making my own personal sci fi crossover mod. Which I can send to anybody else that wants it?

There is over 30 new Weapons, 20 new facility\components And one chicken gun.

And 16 Sci-Fi Ai Races programmed to use thier own respective weapons. Along with new weapon gpx. and snd. And its compatible with Vanilla\TDM.
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  #670  
Old April 19th, 2006, 10:23 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sounds fun. If you attach it to your post, anyone could get it.
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