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  #61  
Old September 9th, 2010, 04:03 AM

Valerius Valerius is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Quote:
Originally Posted by Duncan_Frost View Post
I think I might be in a different timezone to everyone else, all the turns had been done by the time I sent mine in...
Yeah, it helps to get lucky with timezones and schedules. Still, if everyone does what you just did and immediately works on their next turn when they are last to send in a turn, the game will move at a good clip.

Quote:
Originally Posted by Soyweiser View Post
Second turn unrest at capitol: 29. Love those unrest events... fffffuuuu (and I only took misfortune 1 just to prevent this).
That's tough. It can really slow down your expansion if you are playing a nation that needs reources. Actually my last game on this map I was also hit with a couple of unrest events early on (also playing with only M1). I was very lucky I already had one expansion party out or it really would have killed my expansion efforts.

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Originally Posted by Soyweiser View Post
Greetings from the cold north everyone. Hope your starts are better than mine. (of course that is a lie, I wish you all turn 1 knight attacks ).
Lol. Ain't that the truth!


Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.

Last edited by Valerius; September 9th, 2010 at 04:10 AM..
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  #62  
Old September 9th, 2010, 07:41 AM

durecellrabbit durecellrabbit is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Looks like Pythium thought of the mercs first.

I have a nice range of indy difficulties around me. Lets hope the 20 milita and light infantry is as easy as it seems.
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  #63  
Old September 9th, 2010, 01:06 PM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Quote:
Originally Posted by Valerius View Post
Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.
Here is the link:
http://www.llamaserver.net/showScores.cgi?game=BootCamp

Lot of interesting stuff there actually. 2 awake pretenders (or at least 2 with magical paths, I suspect pythium also has an awake pretender used for patrolling in the first turn (700+ gold? wow!)).

But I cannot really interpret the dominions part, and does pythium start with better gem sites? (because they have 8 gems, instead of just 5).
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  #64  
Old September 9th, 2010, 01:25 PM

durecellrabbit durecellrabbit is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Valerius View Post
Random thoughts: You can glean a good amount of information about people's builds by looking at the score tables early on. Also, don't forget to look over the available mercenaries. They can provide a boost to your expansion and, a bit later, allow you to site search in paths you don't have.
Here is the link:
http://www.llamaserver.net/showScores.cgi?game=BootCamp

Lot of interesting stuff there actually. 2 awake pretenders (or at least 2 with magical paths, I suspect pythium also has an awake pretender used for patrolling in the first turn (700+ gold? wow!)).

But I cannot really interpret the dominions part, and does pythium start with better gem sites? (because they have 8 gems, instead of just 5).
My guess would be a pretender that gives free gems. I did 140% tax and patrol. You can do higher and have better scales. I just stuck with 140% because high quick often left me with unrest.
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  #65  
Old September 9th, 2010, 01:44 PM

DragonRider DragonRider is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Damn you Heavy Cavalry! In the one spot that would most negatively impact my first three turns of expansion. Oh, and what's this? Bloodhenge Druids right smack dab in the middle of my ALTERNATE path to efficient expansion. That's awesome how that happened.

At least it's not as bad as that one test game where literally every adjacent province but one was all Heavy Cavalries.

I choose to blame Pythium for this outrage based on the fact that I was totally gonna buy those mercenaries.
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  #66  
Old September 9th, 2010, 02:21 PM

Duncan_Frost Duncan_Frost is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Wow, I have double everyone else's dominion. o.o'
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  #67  
Old September 9th, 2010, 02:22 PM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

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Damn you Heavy Cavalry! In the one spot that would most negatively impact my first three turns of expansion. Oh, and what's this? Bloodhenge Druids right smack dab in the middle of my ALTERNATE path to efficient expansion. That's awesome how that happened.
You have an alternate expansion path? Bah, we giants of the frozen north only need one. And our god Loki, in all his wisdom has only given us just what we need.
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  #68  
Old September 9th, 2010, 02:24 PM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

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Wow, I have double everyone else's dominion. o.o'
Which is a bad start for a nasty dominion type nation . You are already a threat . (I guess you took dom10, and awake).
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  #69  
Old September 9th, 2010, 02:50 PM
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Ragnars Wolves Ragnars Wolves is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

Bahhhhhhhh, you didn't want those cowards anyway... they just ran away and cost me most of my starting army!!
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  #70  
Old September 9th, 2010, 03:15 PM

DragonRider DragonRider is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!

How could you possibly know that? The earliest turn in which a mercenary could be involved in combat hasn't resolved yet!
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