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  #71  
Old July 5th, 2007, 07:19 PM
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Default Re: Best Unit in the Game... Any thoughts?

Quote:
PvK said:
I still think Tartarians are about the "best" bang for buck, generally speaking...
I agree, but please never nerf them.
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  #72  
Old July 5th, 2007, 10:53 PM

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Default Re: Best Unit in the Game... Any thoughts?

Tartarians already are pre-nerfed, aren't they? I mean, most have afflictions, and most aren't commanders so they cost an extra 25 nature gems to make them really good. And since they are level-9 conjuration, it makes sense that they are extremely good bang for the buck.
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  #73  
Old July 5th, 2007, 11:48 PM

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Default Re: Best Unit in the Game... Any thoughts?

The main balancing factor of tartarians is that they need a mage with 7 death magic to summon them which means that without huge investment/design points+pretender time its hard to get them, let alone in large numbers.

D3 mage with skull staff, skullface, ring of wizardry and ring of sorcery - 30 death gems and 100 astral pearls iirc

D4 mage with skullface, skullstaff and ring of sorcery - 30 death gems and 40 astral pearls iirc

D5 mage(rare, probably either pretender/D3 mage with 110% random that includes death which requires alot of luck) with skullface and skull staff - 30 death gems, hard to get

D6 mage with skullface - 10 death gems, either pretender or one of the previous mages empowered in death

D7 mage - Pretender/one of previous with empowerment

note: boosters could be swapped for levels of empowerment in death.
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  #74  
Old July 6th, 2007, 12:28 AM
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Default Re: Best Unit in the Game... Any thoughts?

It does take some doing to get Tartarians, but it's worth doing and there are death summons which can help many nations climb up to it. To get started you need a D2 mage, or a D1W2 or D1S3. Then you can summon something with D3, boost to D5, which lets you summon a D4, then you can probably find something to boost him to D7.

Then... you get to summon pretender-class guys for 10 death gems each turn. They're certainly worth GOR'ing and healing, but are very strong even without it, and give you more high-level random magic.
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  #75  
Old July 6th, 2007, 01:04 AM
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Default Re: Best Unit in the Game... Any thoughts?

The FAQ states that for removing undead afflictions, you need either the Chalice or Gift of Health. I've got a few Faery Queens sitting around 'Heal'ing in one game, and while they managed to patch up a few devils, I haven't noticed any of my Tartarians healing at all.

Has anyone had any success healing Tartarians without the Chalice or Gift of Health?
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  #76  
Old July 6th, 2007, 07:04 AM
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Default Re: Best Unit in the Game... Any thoughts?

I have a vague recollection that we didn't want them to be healed, making inanimated unhealable, but that might be wishful thinking.
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  #77  
Old July 6th, 2007, 10:24 AM
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Default Re: Best Unit in the Game... Any thoughts?

Fairy queens are absolutely useless when it comes to healing tartarians, they in particular seem to stuggle to heal feeblemind.
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  #78  
Old July 6th, 2007, 12:24 PM
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Default Re: Best Unit in the Game... Any thoughts?

Gift of health does a rather nice job of curing afflictions on Tartarians. In the one game where I got it up while I had Tartarians I estimate (very rough guess, with a rather small sample size since the game didn't last very long anymore) that afflictions had about 1 chance in 4 of disappearing.
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  #79  
Old July 6th, 2007, 03:10 PM
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Default Re: Best Unit in the Game... Any thoughts?

The chalice is far better it basically heals same turn the tartarian is summoned or the next turn.
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  #80  
Old July 6th, 2007, 03:15 PM

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Default Re: Best Unit in the Game... Any thoughts?

I have to like the Frost Father. It has a few weaknesses, namely encumberance of 3, and lack of any reinvig. But I've had one, no equipment, only alt 2 spells, take down fifty undead before falling unconscious. Considering I didn't get any use out of the chill aura, that wasn't bad. If i can get the right gear, he'll be untouchable.
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