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October 13th, 2009, 09:04 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
48-hour extension granted. Do the other players want me to start readying a sub for Fomoria, or should I just set him to AI and be done with it?
I am concerned that certain nations have significantly more to gain out of the situation than others should Fomoria be set to continual staling or AI, which would be less fair to those who have negotiated NAPs with Fomoria or are not readily adjacent to it with fresh troops. Let me know what you guys think about this.
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October 16th, 2009, 01:49 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I managed to get my dormmate to sub for a few turns until we get a new Fomorian player, woot! Adjust your strategies accordingly.
I will have him create an account after he submits his turn.
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October 16th, 2009, 03:04 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
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Re: Summer Madness, a game of strategic exploration.
(Please disregard my former message.)
Can the Fomorian player please drop me a PM, thanks. 
Last edited by binarysolo; October 16th, 2009 at 03:12 PM..
Reason: request unnecessary
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October 16th, 2009, 03:27 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
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Re: Summer Madness, a game of strategic exploration.
Okay. This is kind of a logistical clusterf*ck right now but here's the low down.
1) My dormmate "Dirge" has submitted a turn for this round just to defend Fomoria, move research around, etc. He is unable to get forum access immediately since it needs to be verified by the admins here.
2) Ossa is going to take over Fomoria permanently after this turn in the spirit of strategic exploration. I ask that all of you leave whatever metagame baggage and prior encounters with Ermor behind. Those with diplomatic dealings with Fomoria, please PM Ossa directly.
3) I will extend the turn by 24 hours in case people need to change their positions, minds, whatever due to a non-AI Fomoria. Ye gawds, I didn't do this in time. 
Last edited by Elegy; October 16th, 2009 at 03:52 PM..
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October 18th, 2009, 11:16 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I'd like to get a 24hr extension for myself NEXT turn due to upcoming work for the next two days.
In addition, I am asking a friend to sub for me for the next week (10/24-11/1) since I will be traveling. I'm handing him my forum account and Dom3 email so he'll be able to deal with everything. All NAPs and other forms of agreement will be respected.
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October 18th, 2009, 01:36 PM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Summer Madness, a game of strategic exploration.
I got hit with the movement bug while trying to invade Fomoria's capitol. I'm raising the question of a roll-back&force-host (no resubmission of turns) on the off chance it won't hit again. Frankly, I probably have more to lose than to gain as I can probably expect to lose at least one additional SC on a re-host, but bugs really piss me off. What are everyone's thoughts?
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October 18th, 2009, 02:02 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
What exactly is the movement bug, and how'd it affect you on a high level? (EDIT: Ah, saw your other forum post, http://forum.shrapnelgames.com/showt...light=movement)
I think the major action this turn happened with Fomoria (Ossa) so it's mostly his prerogative. Oh, and to some degree probably R'lyeh/Mr. Admin too, given that he's one candle away from getting domkilled, and it would totally suck for him if the randomness of turns lost him the last candle.
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October 18th, 2009, 02:15 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Summer Madness, a game of strategic exploration.
I also wondered why my units didnt attack that petty goblin camp outside of my capital:/
I'm ok with anything, either forced rehost or just getting on with everything and just do it one turn later.
____
I'd prefer to just go on a second though, but if you insist we can roll back one turn.
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October 18th, 2009, 03:17 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Looks like my fate is sealed this game. I tried to buy time for a war-torn R'lyeh and managed to wheel and deal my way to peace with all his neighbors, slowly consolidate my forces into something mildly respectable.
Good game, lady and gents. I have to give it to Pangaea for that bloody dom push, pun intended. I've completely underestimated the relentless power of blood sacrificing, and it is only now that I realize the brutal effectiveness of it.
To my dear allies and enemies I have a few parting gifts for for each of you.
In terms of admin duties, I can hand them down after I expire. (Arcoscephale, Pangaea, or Yomi probably?)
_____
I similarly prefer to go on just to minimize variables, but I can do a rollback if people strongly desire it collectively, for bug-checking or what not. I would be kinda pissed if I lost my last candle with it though.
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October 19th, 2009, 05:24 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Summer Madness, a game of strategic exploration.
I ended up doing the dom-pushing just as an afterthought midway through the game. Turns out it doesn't actually play too nice with carrion woods though...even with growth 3 the provinces near my cap are half the population they used to be.
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