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  #1  
Old October 10th, 2023, 02:01 PM
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Default Re: Omaha Beach - Scen #9

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Originally Posted by dTerm View Post
Thx for the sum-up.

Did only a few tests today, with smaller maps than 50x50 and under 10000 points, but couldn't find junk terrain so far.

I was thinking, that maybe unit movement may contribute to the terrain screw-up. But as of now that's pure guesswork...
Anyone who tests this BE AWARE the results are inconsistant

Detailed above this test
70x70 map----- defend--15500 points------1 turn ran....... lots of arty ,smoke , air etc, etc-- lots of junk up to 4 hexes in from the west

I ran a number of others after that and wasn't seeing junk then I went back and redid this test exactly.........NO JUNK
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  #2  
Old October 10th, 2023, 01:16 PM
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Default Re: Omaha Beach - Scen #9

Just found some junk. This is my test:

Test 1
Human (US) vs AI (German)
June 44
Map: 80x100
15,000 points
Mission: Meeting Engagement
Did not move the US
Turns ran: 10
See some junk.
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File Type: zip JumkTest1.zip (245.4 KB, 158 views)
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Old October 10th, 2023, 01:42 PM
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Default Re: Omaha Beach - Scen #9

Test 2
Human (US) vs AI (German)
June 44
Map: 80x100
15,000 points
Mission: Assault
Did not move the US, just plotted some OBA for several turns 1-6, then plotted air for turn 7. German air attack on turn 6. While the Fw-190's were attacking I saw some "Junk".
Turns ran: 7
See some junk.

Both of these tests were just random generated battles. Both also had both air and artillery.
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File Type: zip JunkTest2.zip (229.1 KB, 164 views)
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Old October 10th, 2023, 02:18 PM
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Default Re: Omaha Beach - Scen #9

There is MAYBE something here


The location of the junk is more or less opposite where smoke is but about 50 hexes away

Right now anything seems possible. I see it in one test but then another test I don't BUT if the location of the smoke on map has something to do with where the junk is it might be that my second test that did not show junk did not have smoke in the right place

Yeah that's weird....... but so is this bug
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Last edited by DRG; October 10th, 2023 at 02:30 PM..
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Old October 10th, 2023, 02:29 PM
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Default Re: Omaha Beach - Scen #9

NOPE......... that didn't work
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Old October 10th, 2023, 02:56 PM
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Default Re: Omaha Beach - Scen #9

At first I was thinking the junk has something to do with arty or air strikes. But I don't know. This one is hard to replicate.
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Old October 10th, 2023, 05:55 PM
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Default Re: Omaha Beach - Scen #9

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Originally Posted by zovs66 View Post
At first I was thinking the junk has something to do with arty or air strikes. But I don't know. This one is hard to replicate.

I did watch one and I only saw this once but I had fast arty ON and every time a stonk hit the map, green junk would appear on the west edge..... watched it happen three times but it is not certain if it was the arty or the smoke the arty created that caused it.. but I for sure saw it happen

That was a 45x70 map --- defend--15500 points-

I *THINK* the defenders were on the left side. AI vs AI set up

EDIT

It is worth mentioning that the junk appeared on the west edge very close to the same location vertically as the arty stonks in the middle of the map
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Last edited by DRG; October 10th, 2023 at 08:52 PM..
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Old October 10th, 2023, 03:07 PM

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Default Re: Omaha Beach - Scen #9

I assume there are no offmap units in these?
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Old October 10th, 2023, 03:28 PM
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Default Re: Omaha Beach - Scen #9

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I assume there are no offmap units in these?
With regards to 9 and 400 that would be an incorrect assumption. But with the generated battles then that would be a correct assumption.
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Old October 10th, 2023, 03:29 PM
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Default Re: Omaha Beach - Scen #9

Other than OBA of course.
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