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  #311  
Old January 21st, 2013, 10:06 PM

Sluagh Sluagh is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

The Unbroken Ermorean Empire has heard your pleas, and shall save the day!
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  #312  
Old January 21st, 2013, 10:30 PM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

The world will be a better place when Agartha rules supreme. You know this to be true. Surrender and you might be able to become minor gods in the pantheon.
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  #313  
Old January 22nd, 2013, 07:08 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

The proud monkeys of Bandar Log will never surrender to slimey salamanders!
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  #314  
Old January 23rd, 2013, 06:25 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

OK, that's just annoying. I teleport some guys over to my castle to break a siege, and instead they teleport *into* the castle. Gah!

And where the heck did all those troops come from???!!!
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  #315  
Old January 23rd, 2013, 08:56 PM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

Some teleports work only if there's a laboratory in the province, maybe it went inside because of that? Or maybe it always does?

What troops are you referring to?
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  #316  
Old January 24th, 2013, 02:39 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

So guys as mentioned earlier I'm going travelling. This is very painful as I've loved playing this game and have grown very attached to my Vanheim side. The time is approaching for a final showdown with Agartha, but it looks like I will not see it.

Erm... yeah, I kind of want to suggest delaying the game til I get back (a few months), but I do not expect people to want to do this. Though I do believe this is the best option if you cannot find a sub (the game would basically be broken). I will post up for a sub, grudgingly, because I really want an epic showdown... damn you, real life!
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  #317  
Old January 24th, 2013, 04:55 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

P.s. I have submitted this turn and will be able to submit next turn too so no need to delay hosting yet
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  #318  
Old January 25th, 2013, 07:07 AM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

Most unfortunate, but what can you do. You have no access to internet or a computer on your travels, I take it? If you have access once a week, for example, we could increase the turn time limit accordingly.
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  #319  
Old January 25th, 2013, 01:38 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

A week or two off is one thing... no, I don't think we can postpone several months. But reducing the turn frequency is doable if that helps.

Getting a sub would be a good idea if Hereward can't continue.

I was talking about the Ulmish army that suddenly showed up way in the south in (2) Dagwood. I know they didn't walk there!
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  #320  
Old January 25th, 2013, 01:51 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining

Nah sorry I'm not taking my laptop with me! I would delay until you get a sub, however long that may take - if the vanheim empire goes AI nothing can stop Agartha. I will personally message parone about taking over vanheim, he may be interested and will be about the right skill level.
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