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  #261  
Old September 7th, 2009, 02:22 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Sorry to see you go Aethyr. I hope to see you soon on another game
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  #262  
Old September 10th, 2009, 04:55 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Wanted: Rings of sorcery/wizardry. Any reasonable fees will be paid.
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  #263  
Old September 10th, 2009, 04:09 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm going away for a long weekend this weekend. I've sent in this turn, but I'll need a 46 hour extension on *next* turn. I've ingenious arranged that by virtue of setting the turn timer to be 94 hours.

After this I will stop being a delay pest, sorry!
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  #264  
Old September 15th, 2009, 04:37 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Apologies all, I made a big noob error and accidentally forced hosting just after the game hosted. I've rolled it back, so take no notice.
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  #265  
Old September 19th, 2009, 12:33 PM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The warriors of Sauromatia have repulsed the watery invaders from the gates of their capital, inflicting heavy losses on the lying, backstabbing scum despite being vastly outnumbered. We are rebuilding the fortifications for the next wave of assaults. Any and all aid is welcome, particularly in the form of death, nature or air gems, or the odd runesmasher/mr penetrator so that little shadow blast can go that extra mile. We will even offer screenies of the battle!
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  #266  
Old September 19th, 2009, 05:13 PM

Anthropos Anthropos is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

well thats the second time i sent in my turn on time and it didnt get processed
this time it cost me a major battle, initiative and many many lost opportunities

sorry to put up so little fight abysia
if my turn had been processed things would have gone very differently
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  #267  
Old September 19th, 2009, 05:42 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

It is true you have repelled one of the army of Oceania and that mermaids aren't that great fighters on the land without their hypocamp mount. Both side suffered heavy losses but reinforcement are on their way...
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  #268  
Old September 19th, 2009, 06:16 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Thugs sneaking through my territory? I am not entirely pleased, Tir.
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  #269  
Old September 19th, 2009, 07:00 PM

Anthropos Anthropos is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I did not realise
a) just how much time a week this game would take
and
b) just how random the outcome can be (eg last turns stale result)

While I am sorry for throwing out the balance of power, I am no longer interested in playing.

If anyone would like to take over for me, please let me know.

I will also post this on the main forum asking for subs.
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  #270  
Old September 21st, 2009, 01:54 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

In other news, could I have a 24h delay please? Real life is catching up with me at the moment.
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