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  #31  
Old March 15th, 2022, 10:44 AM
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Default Re: 2022 updates?

I wonder if time frame or government applies, like was this not likely under the old Soviet Union or is this more like in ASL where you roll one die to see if Germans had panzerfausts depending on year or something?
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  #32  
Old March 15th, 2022, 12:56 PM
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Default Re: 2022 updates?

I was thinking of using a formula for experience prediction based on professional/conscripts ratio, distance from latest conflict and country education level which could make things more objective, but it still requires a lot of data and some country info are next to impossible to find.
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  #33  
Old March 15th, 2022, 03:37 PM
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Default Re: 2022 updates?

Quote:
Originally Posted by Aeraaa View Post
I was thinking of using a formula for experience prediction based on professional/conscripts ratio, distance from latest conflict and country education level which could make things more objective, but it still requires a lot of data and some country info are next to impossible to find.
and that requires a "formula" that produces a game ready number and where exactly is that data going to be drawn from?

We looked at all this 20 years ago and came up with what we have and a few nations have undergone adjustments but rarely drastic ones and with all the info we have now with the current "special military operation" what we are seeing mainly is the Ukrainian POV and we can see with our own eyes the Russians seem to be stuggling but it will take time to get the full story so there will be no drastic changes made this year beyond the one we already did with Ukraine

Slightly off-topic but relevant. There is " Misinformation " being propagated by both sides and (surprise, surprise, surprise) we're being played by both sides

When Zmiinyi(Snake) Island was taken at the start of all this it was reported by the Ukrainian government and media that the defenders all "died heroically and would posthumously be awarded the title Hero of Ukraine.

"Russian warship, go f**k yourself!" became an inspirational rallying cry

The Russian media claimed that 82 Ukrainian soldiers had been taken prisoner after surrendering voluntarily

Days later, Ukraine’s navy revealed the 13 guards were alive and had been taken captive by the Russians.

There is no doubt Putin's invasion and the resulting death and destruction it has caused is wrong but I am taking what I am told by both sides with a big grain of salt.
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  #34  
Old March 15th, 2022, 09:13 PM
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Default Re: 2022 updates?

https://jacobinmag.com/2022/02/maida...ia-nato-crimea


DISCLAIMER

Quote:
Jacobin is a leading voice of the American left, offering socialist perspectives on politics, economics, and culture
take what you want from this. Just remember that to the North American socialist/ left ANYONE even slightly to the right of them is the "Far Right"

So keep that grain of salt handy but reinforces that all of what led to where we are right now is in no way clear cut black & white
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  #35  
Old March 15th, 2022, 09:52 PM
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Default Re: 2022 updates?

https://www.reuters.com/business/fin...lt-2022-03-16/
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  #36  
Old March 16th, 2022, 01:13 PM
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Default Re: 2022 updates?

DRG, two questions:

1) Does ALWAYS EXP/MOR change by decade in SPMBT or you can provide more detailed specification per year?
2) If you received suggested EXP/MOR changes with extensive explanations for certain nations at least, would it be REALLY considered? I could write it down with a base of my considerations - but only if one will actually damn read it (otherwise its a waste of time)
3) Disclaimer: the lovely button of manual troop training settings does not allow modifications concerning morale <3 For example, one cannot set very low experience, but super high morale. If neither of points above is going to get considered, an extra button could be. It matters mostly for randomly generated battles and PBEM games, where proper scenhack editions are barely useful or possible.
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  #37  
Old March 16th, 2022, 04:31 PM
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Default Re: 2022 updates?

45-9 50s 60s 70s 80s 90s 100s 110s

You can post anything you like in that regard. We will consider it but there are no promises made it will be implemented.


You know nothing about how this all interacts with the code and I don't have the time to explain it so making suggestions like ( for example) that a nation given 70 should be 67 will make a near infinitesimally small change to overall gameplay that no one will notice

And yes we are aware Moral does not change but you SHOULD NOT be deviating far from 70. You don't want hordes of artificially low exp and mor troops otherwise you end up in a situation where they are so cheap you can buy far more of them than you should.

As I already said we have been down this road 2 decades ago and what you think is "correct" its dead certain someone will disagree and it is ALL SUBJECTIVE anyway unless you are an internationally renowned expert in Miltary affairs and even then it's only one opinion and things like this are not black and white which is why after that "magic number" is accessed by the game we through random variations into the mix and some will be higher and some will be lower and NOBODY will ever agree 100% on whatever is suggested.

The best suggestion is to name the nation and the decade and explain why you think it should be higher or lower than it is now
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  #38  
Old March 16th, 2022, 08:43 PM
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Default Re: 2022 updates?

"And yes we are aware Moral does not change but you SHOULD NOT be deviating far from 70. You don't want hordes of artificially low exp and mor troops otherwise you end up in a situation where they are so cheap you can buy far more of them than you should."

- this issue has been already solved updates ago, as you dramatically restrained the deviations of costs-to-exp what effectively removes any numbers-over-quality like approach. Personally I am not sure if I am fond of this decision, but I rarely play aything even attempting to be "balanced".

By the way, using the example of "67 over 70" is kinda more important than you think :P It is mostly about your units having increasing chance of reaching the mighty 75 of EXP what gives any "heavy" main weapon a 4th shot. If you play PBEMs, tank company with at least half crews with 75+ makes a difference of about ~6 additional shots per turn. If you play modern with accurate weapons, it potentially can kill at least a platoon more of enemy vehicle force. And it is just one turn!

Anyway, sometimes EXP and MOR might go up and down.

Dunno, take Poland for example, where I happen to be somewhat oriented :V
First number is EXP, second is MOR
40s - Poland should roughly be at 62/55. There was demobilization, but some experienced troops were left. Army was historically focused on fighting Cursed Soldiers as well as some UPA Ukrainians, so morale should be low, as it was effectively a civil war with Soviet unfluence.
50s - It should go down to about 55/60 level, as the nation was rapidly demobilizing and army got underfunded badly since economy was shifted on rebuilding.
60s - It should dramatically rise up, roughly to 67/70 I believe. Political situation was kinda stable and the military respected. It was well funded by that time and reached a mighty 400.000 troops on stand-by. It was golden era of People's Army.
70s - it should go down to about 64/64. Here the focus again shifted towards economy, it was getting kinda underfunded and political turmoil of 1970 turned the army much less popular (there was a massacre in Gdańsk conducted by the army)
80s - well Martial Law early on in 1981, rise of civil unrest. Developing economioc crisis, limited funding and restructurisation of many elite units diminished the army and its capabilities. So it should go down to literally like 60/60 at most. LWP was not a good and motivated fighting force really, and half of the army received only very limited training. For example my father spent 2 years as infantry conscript and for that time he fired 60 ROUNDS. It was actually me who taught him how to use AK rifle, like 20 years later :V
90s - no NATO, but restructurisation, first serios foreign missions. It should rise to about 63/68.
00s - Yugo and Kosovo experience kicks in with Iraq participation. NATO member, massive officer exchange and so on. Here we should observe the rise to about 68/75. The army recovered from its bad PR, too.
10s - Probably should stay kinda the same. This is where I would take an overall look. NATO does the trick, organization level is fine, but there is serious after-commie influence yet with good number of inconsistencies. Troops are ofthen underpaid, but the profession is respected.


Aaaand I could do it with pretty much nearly every single nation in our lovely OOB.

Aaand there are very weird occurences sometimes. For example, Bulgaria stays on low EXP/MOR even though they massively train with many western allies, while at the same time ANGOLA - generally failing to success at any campaign agaisnt he SADF - enjoys the EXP/MOR close to 70 both. Effectively a single angolan army squad remains better trained than eg. Norwegian troops.
There might be some subjective discussion, but pelase, let's be reasonable. Where is the logic behind that really?
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  #39  
Old March 16th, 2022, 10:06 PM
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Default Re: 2022 updates?

Well, the simplest approac for you then is probably to go into mobhack and adjust the morale and exp of the formations to suit your taste before play. Then you will have customised orbats that suit your particular viewpoint.

If doing PBEM then you will need to exchange modded OOBs of course.

But arguing a few points here or there is really the sort of debate the medieval clergy used to have about exactly how many angels could dance on a pinhead..
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  #40  
Old March 17th, 2022, 04:42 AM
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Default Re: 2022 updates?

Andy and I are exploring other options and that's all I can say about that at this time
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