Secret Alliances: game idea discussion.
I have an idea for a game I´d like to organize.
It would be a kind of team game, but you have one official partner and one secret.
You can win with one or the other, but in order to win with your secret ally you have to go puplic at some point and break your official alliance. Broken alliances cannot be mended.
I´m thinking both alliances should be randomly assigned. Perhaps nations too? Obviously we would need a volonteer which isn´t playing to to the randomizing and keep a list of the secret allies for cheat prevention. I´d take the role of ingame admin. If there is enough interest for two games then this service could be traded between the two admins.
I´m thinking a medium size nervously intense game, 10 players or so. Less than usual provinces per player, like 10-13 or such. Quite strict about delays. Roleplay heavily encouraged.
Can you trust your partner? who is his secret ally? What schemes are planned behind your back? You and your secret ally have a foolproof plan, but will he keep his word or let you down in the last minute?
Normal Machiavellian diplomacy as well, no metagame whining (wtf he broke our nap3! blah blah...you know the kind)
Who wants in? Age? Map? Changes to the rules and other things?
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Last edited by Fantomen; April 18th, 2009 at 06:17 AM..
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