.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $10.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old October 10th, 2007, 06:58 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default minor bug in 1.22 patch

As I mentioned in the REMI/REMA/REMS thread, there seems to be a bug in the 1.22 mac patch. Without revealing spoilers of my upcoming mod...

I have an item I need to remove from a ship. If it's in the cargo bay, either REMV or REMA gets rid of it. If it's been installed though, only REMI gets rid of it, REMA does not. REMA is supposed to look everywhere. So, I'm pretty sure this is a previously unidentified bug, not something weird I've caused in my mod only.

The short-term modding solution, of course, is to just use REMI and REMV in tandem. Downside is that doing so could potentially remove two copies of the item, but for unique items (at least) that's not an issue.

I'm sorry to always be the bearer of bad news, Fingers and Ed. I love the game. If I didn't spend so much damn time playing and modding, I wouldn't be noticing these things.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #2  
Old October 23rd, 2007, 04:23 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: minor bug in 1.22 patch

Thanks, I'll make a note of this in case we ever release another patch.
  #3  
Old October 23rd, 2007, 08:14 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: minor bug in 1.22 patch

Quote:
Fingers said:
Thanks, I'll make a note of this in case we ever release another patch.
Oh, please don't say it that way. When you say "in case we ever" little zorglings cry. (Zorglings, not Zerglings. And I might cry, too) Please instead say "when we inevitably release another patch with additional new content for this, the greatest computer game of all time". Okay?
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #4  
Old October 24th, 2007, 02:26 AM

Alphasite Alphasite is offline
Corporal
 
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Alphasite is on a distinguished road
Default Re: minor bug in 1.22 patch

I agree with Sgqwonkian. The Bottomless Chasms of Muul are just crying out to be used (like the Brood Towers earlier).
  #5  
Old October 29th, 2007, 07:07 PM
Ace_Garp's Avatar

Ace_Garp Ace_Garp is offline
Corporal
 
Join Date: May 2006
Location: UK
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ace_Garp is on a distinguished road
Default Re: minor bug in 1.22 patch

How about "Unusual Universes: Returning Again to Infinite Space "?

'Explore as much of the universe as you can, in an hour or more.'


I'd even pay (a little) for a version 2.0 update with more stuff to find in it.
  #6  
Old October 29th, 2007, 07:15 PM

Alphasite Alphasite is offline
Corporal
 
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Alphasite is on a distinguished road
Default Re: minor bug in 1.22 patch

I'd buy a sequel and would pay for a 2.0 with more stuff, too.
  #7  
Old October 30th, 2007, 12:51 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: minor bug in 1.22 patch

Here, here! Officially seconded (or thirded, fiRsted or fourthed, depending on how you interpret the point of various posts above)

I'd gladly pay another $10 to $25 for a backwards compatible 2.0 with extra content and more modding flexibility. I drop that kind of money at the movies every couple of months for something that only keeps me busy for a few hours. Weird Worlds has been very cost-effective for my entertainment budget.

Honestly, I'd pay for a sequel too, but I'd be A LOT happier if all my existing mods could be used with little or no required conversion.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #8  
Old November 4th, 2007, 09:59 PM

mantari mantari is offline
Private
 
Join Date: May 2007
Posts: 38
Thanks: 0
Thanked 1 Time in 1 Post
mantari is on a distinguished road
Default Re: minor bug in 1.22 patch

I rarely buy (or play) any games, but I bought this title on the recommendations of some of my non-gaming friends online. One of the best purchases I've made. Part board game, part space shooter.

I'd pay again for more of the same.

I don't know anything about Shrapnel Games, but despite the date of the title, it still could gain quite a lot of traction if promoted/sold in the right way. (At the very least, I think it'd make an awesome title to see bundled with PCs.)
  #9  
Old November 5th, 2007, 10:41 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: minor bug in 1.22 patch

While I wouldn't rule out another WW update, the game is in a pretty good shape with the Windows and OS X versions finally compatible with each other and very few if any catastrophic bugs remaining. We're concentrating on new projects at this point.

The most likely driver for another WW patch would be switching the sound engine from OpenAL to my own mixer code, which would make a universal Mac binary easier to create. Besides that, "1.3" would be a minor update with no new content.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.