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  #21  
Old April 8th, 2004, 09:45 PM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Editing or remaking a map would take a LONG time ! That editor is hocus pocus, i'm impressed that Userx and Tnarg had the ability to tinker with it so much I dont mind playing on a new map, sort of. But i'd prefer playing on a Star Trek one... I just like cannon stuff! Certainly knowing the systems is an advantage but one we'll all share somewhat. Heck i reccomend going in and having a look at it before we start to play.

I dont mind if any of the races become strong either, its just like trek, others will team up to knock them down a peg Politics will be far more important than map knowledge. Never mind its a 200+ system map and memorizing things like that would be very hard.

Also what are the thoughts on using standard emp files or are we allowed to customize them?

Good idea with the 3 races in the Delta Quadrant, should have at least 1 or 2 in the Gamma as well.

I'm declaring war on the Borg right away, I dont like them + the Borg and the Tholians are about as far away as races can get from eachother in Tnarg's map soooo jk.

As far as other minors go i'm fond of the UCP break away group, but that part of the galaxy is already quite clusterd !

Sheliak in the Gamma Quadrant is good. I'd reccomend a placement south of the Federation for a Minor race (its a lot of empty space there) and one in between there and Orion (a lot of empty space too.

Perhaps a few buffers as well in our crowded corner of the Galaxy, Breen, THolia, Cardassia, etc.

[ April 08, 2004, 20:50: Message edited by: BlackRose ]
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  #22  
Old April 8th, 2004, 10:05 PM
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Default Re: Star Trek, Quadrants of Conflict

About the map: My whole idea was to use the ST-map, and the races on the right spot. (Cardassia / Bajoran for example). So all is open for discussion but about the map isue I will be hard to convince.

Minor Races:

Alpha: Vulcan/Nausicaan/Gorn/Sheliak/Bajoran
Delta: Kazon/Hirogen/Vaadwaur
Gamma: Who knows an minor race from the Gamma-Q.

Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)

So if there are people willing to play a minor race, let me know.

I thought of the standard emp-files also !!

BTW, BlackRose: you said Sheliak in the Gamma, but as far as I know they are Alpha, aren't they ?? (I really think correct map place is important, although we might balance it a bit)

Intimidator,
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  #23  
Old April 8th, 2004, 10:54 PM
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Default Re: Star Trek, Quadrants of Conflict

Somebody the Orions. please !!
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  #24  
Old April 9th, 2004, 12:48 AM

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Default Re: Star Trek, Quadrants of Conflict

The Sheliak are indeed in the Alpha, perhaps Beta Quadrant, (To my knowledge) However both the Tamarians and Tama are in Delta and the Shelia (Sheliak) are in the Gamma. (not positive on Tama, but I remember seeing it in the Delta quad while playing the map).

Since, again to my knowledge, the exact placement of the Sheliak is unkown i'm guessing that is why they were placed in the Gamma Quadrant. (You'd have to ask Tnarg tho) I'm guessing he did this for balance issues. I'm fine with total unbalance to be honest and would be more than willing to play on a totally true to trek map Even if I was the weakest of the 11 powers, not really sure who that is tho Heck i'd even play as a minor if alll the race slots were filled, lol
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  #25  
Old April 9th, 2004, 09:12 AM
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Default Re: Star Trek, Quadrants of Conflict

Hi all!

I think, we should use the „original“ star trek map( we spoke about it frans!). Because IMHO there are some points which makes this one really fitting.

First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).

Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.

Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.

I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.

I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.

Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.

AI should be medium difficulty and medium boni.



So that are my opinions!



Ralf
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  #26  
Old April 9th, 2004, 09:36 AM
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Default Re: Star Trek, Quadrants of Conflict

The Vulcans and the Andorians are a neutral race. If you want to use them in this game you will need to install them into the mod B4 you start the game.

I would strongly suggest using one of the other races AI for them as well. You Can use the Neutral AI if you wish that the current Vulcans are using in the neutral race folder.

Basically all you would be doing is copying that neutral vulcan race and renaming it Vulcan instead of Neutral. Tis easy enough. They will then of course expand.

Ok I have sent Geoschmo an email yestarday about uploading Version 1.7.2. So far no response.

Any of you care to send him one please be my guest.

Also if you have just installed a fresh install of the full 1.7.2 mod I have been advised that there are two images not in the latest Version of the IMAGE mod that the STM mod needs. You can download them from www.astmod.com/startrek/stm.htm

or directly Missing Files
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  #27  
Old April 9th, 2004, 09:51 AM

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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by lord evil:
Hi all!

First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).

Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.
Good Points Both are good, I dont mind playing on either ! I agree with the warp point technology, heck I dont even mind if the tech was disabled to begin with In Trek you couldnt just 'warp' past Chintoka to get to Cardassia Prime, no you had to go in and take out those platforms!

Quote:
Originally posted by lord evil:
Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.

I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.
All sounds fine with me, although i'm less concerned about hte minors, BUT, if someone is willing to do it that does sound really cool

Quote:
Originally posted by lord evil:

I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?

Quote:
Originally posted by lord evil:
Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.

AI should be medium difficulty and medium boni.
I dont really have an opinion on this one way or the other just want to know what the points will be so I can see what I like (Assuming we get to customize it!)

Quote:
Originally posted by lord evil:
So that are my opinions!

Ralf
So does that mean your taking the Orions?

[ April 09, 2004, 08:53: Message edited by: BlackRose ]
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  #28  
Old April 9th, 2004, 12:38 PM
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Default Re: Star Trek, Quadrants of Conflict

i wouldnt mind playing a minor race, just for the fun of it.
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  #29  
Old April 9th, 2004, 04:47 PM

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Default Re: Star Trek, Quadrants of Conflict

Personally, I'd like it best if Intel was off, and so was warp point manipulation.
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  #30  
Old April 9th, 2004, 05:09 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by alarikf:
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!

In general, though, the ability to know where all the juicy planets are is pretty advantageous...

I'm generally in favour of making it double-blind, using a new map.

MY SUGGESTION:
IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... )

Just my two cents,

Alarik
Actually the STM Map has tons of hidden planets and other features that are not revealed until the right technology is discovered. So what is seen of the map at game start is only the face value. There is plenty of discovery throughout the game, and many systems that will become strategic interests later in the game.

My two cents, way that I am looking at it is that this game is going to be heavy on the role play, so why note have a cannon and reallistic map.
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