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  #11  
Old September 25th, 2007, 07:21 PM
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Default Re: Serious Suggestion: Dominion Victory

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Maybe there should be a spell which improves the output of your temples to achieve the same result in less time.
I like this idea, it's nice and simple. Maybe an astral/fire spell? The others are too complicated, they'd require a lot of messy programming and testing.
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  #12  
Old September 27th, 2007, 08:13 AM
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Default Re: Serious Suggestion: Dominion Victory

I agree that there should be some tweaking for victory conditions. I just checked the poll that asked the question about which percent of games are completed and the current results say that a very low percentage are completed.

That salient fact cries out for something. I do not know if additional victory conditions are the answer or not. (For myself, I quit games because the turns take too long.)
But it is worth investigating.
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  #13  
Old September 28th, 2007, 03:27 AM

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Default Re: Serious Suggestion: Dominion Victory

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Edratman said:
I agree that there should be some tweaking for victory conditions. I just checked the poll that asked the question about which percent of games are completed and the current results say that a very low percentage are completed.

That salient fact cries out for something. I do not know if additional victory conditions are the answer or not. (For myself, I quit games because the turns take too long.)
But it is worth investigating.

I think most of us quit because we get bored, or the outcome is obvious. I don't see not finishing games as much of an issue, myself. It's more of an interesting statistic, and might be fun to pull out infront of rabid FPS-ers just to see what they think of our quaint little turn-based world...
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  #14  
Old September 28th, 2007, 03:32 AM
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Default Re: Serious Suggestion: Dominion Victory

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llamabeast said:
Arcane Nexus, Utterdark and a couple other spells are already effectively "I've won" spells - if they aren't dispelled quickly there's no stopping the caster.
Somehow that doesn't seem right. I've seen nations with these "I win" globals lose more often than the nations without. They are more like "I wanna win!" globals rather than direct victory ones. Sometimes people cast them when they've already won, which doesn't make 'em "I win" globals, but rather "I already won, I don't care about yous!" globals. ;p
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  #15  
Old September 28th, 2007, 08:44 AM

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Default Re: Serious Suggestion: Dominion Victory

Well, they seem to be "I'm going to win if you don't stop this" globals. In MP, they tend to be viewed as a declaration of war on the whole world and everyone attacks/dispels them.

Have you seen games where nations with the "I win" globals lose without being ganged up on or having them dispelled (usually by a joint effort)?
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  #16  
Old September 28th, 2007, 10:08 AM
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Default Re: Serious Suggestion: Dominion Victory

For a spell mastery victory, having five globals up could be sufficent. I guess human players use dispell a lot.
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