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  #251  
Old June 3rd, 2010, 04:19 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: EA Oceans of Land - (Noob game) [running]

yeah, I was kind of surprised that he stopped raiding me or putting up any resistance. guess he just gave up when he finally realized that he'd never break me and now Sauromatia has come down on him like a Sledge Hammer. he's in a pretty hopeless situation now, so setting him to AI seems like the best solution, but if someone like Sensori(the master of comebacks from lost causes) wants to try and save it than let him...

as for Bogus, I don't recall seeing it as forbidden in this game, but it's generally frowned upon, so I'd say don't do it.
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  #252  
Old June 3rd, 2010, 05:03 PM
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Default Re: EA Oceans of Land - (Noob game) [running]

i posted an ad for caelum to be set to AI or subbed if someone wants. 48 hours added in the meantime. Sorry i didn't notice before

When I charmed bogus himself he came with an attack closest order. One of his buddies comes with an "attack commanders" order and another comes with a "fire magic users" order. Since those are useful, I just left them alone and didn't change them. I never thought anyone would consider it an exploit since I didn't do anything - just left the default on. If anyone has a problem with it I can change the orders to something else.

But I certainly didn't "copy" the order to anyone. Is that even possible? If so that does sound exploit-y to me.
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  #253  
Old June 3rd, 2010, 05:06 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: EA Oceans of Land - (Noob game) [running]

the problem is not so much with Bogus and company themselves, it's when you copy their orders onto your other commanders(and troops perhaps). yes it's possible and I've done it in SP just to check it out and it worked like a charm. it basically nullifies a lot of the enemy's positioning as you can just go straight for commanders bypassing his wise scripting, which is why it's considered an exploit.
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  #254  
Old June 3rd, 2010, 05:14 PM
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Default Re: EA Oceans of Land - (Noob game) [running]

yeah i'm reading some forum archives. It seems that llama-beast and others say it is okay to keep the orders as intended but not to copy them to other commanders.

That sounds like a reasonable rule to me. Is that okay with everyone?

I never even knew it was possible to copy orders. Now that I know how it will save me a lot of micromanagement. But I won't use it on bogarus because that does seem sleazy.
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  #255  
Old June 3rd, 2010, 06:12 PM
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Default Re: EA Oceans of Land - (Noob game) [running]

Calahan sent me this:

Quote:
I can set Caelum AI for you. Or more likely I will put up a last stand if there's anything left at all to fight with.
so i sent him the turn
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  #256  
Old June 3rd, 2010, 06:45 PM

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Default Re: EA Oceans of Land - (Noob game) [running]

Hi everyone

I just got the turn file. I'm going to assume I'm at war with a least Sauro and Kailasa. Please can you all let me know if there's any other diplomatic relations I should be aware of.
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  #257  
Old June 7th, 2010, 01:37 PM

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Default Re: EA Oceans of Land - (Noob game) [running]

It may be too late but if possible i would like a 24 h extension...
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  #258  
Old June 7th, 2010, 09:05 PM
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Default Re: EA Oceans of Land - (Noob game) [running]

sorry just saw it. I'll try to check the forums more often. Does anyone need an extension now?
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  #259  
Old June 8th, 2010, 11:26 AM

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Default Re: EA Oceans of Land - (Noob game) [running]

not sure about any other diplomatic relations the previous Caelum player had, just note that the game rules prohibit under water expansion. the previous Caelum player seems to have forgotten that rule and conquered 1 under water province, than instead of leaving it alone he seems to have build a fort on it. I'm talking about province 47. if you'd be kind enough to set its taxes to 0 in case they aren't, and raze the fort than it'd be great. if there are any magic sites on it than please let us know, so we can give it back to the indies via ghost riders or whatever.
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  #260  
Old June 8th, 2010, 12:02 PM

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Default Re: EA Oceans of Land - (Noob game) [running]

Yeah, I meant to ask what the deal was with that underwater fort Caelum has, since I could see all the other UW provinces were still Indy controlled. So figured something was up. Taxes in the provinces were set on 200% when I took over, with unrest 200+. So I left it as it was and made a note to ask about it (and then clean forgot about it ). Off the top of me head, I think the gem income is 1N from the Kelp Fortress.

Pretty certain there's a triton commander there, so I will get him to destroy the fort this turn. Not sure how to get rid of the 2N I've received since taking over though (will be total of 3N next turn). I'll have to have a think about how to get rid of those. (since if I agree not to use them, I'll probably just forget about it in a few turns time. If I'm still alive that is )
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