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  #21  
Old June 5th, 2009, 11:47 AM

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Default Re: Peleliu 1944

Hi,

scenario #3 and #4 are out (files are in the post #1).

wip:
#5 will be the progress in the east at D+1 (mainly 5th Marines)
#6 will be the progress in the north at D+1 (mainly 1st Marines)

enjoy

Chris
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  #22  
Old June 14th, 2009, 02:17 PM

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Disk Re: Peleliu 1944

Hi all,

scenario #5 is out. Have put the progress in the north and east in one scenario (see post before).

:O)

Chris
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File Type: zip Peleliu5_v05.zip (153.6 KB, 178 views)
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  #23  
Old September 18th, 2009, 02:40 PM

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Default Re: Peleliu 1944

Hi,

anybody here who is interested in the next scenarios? Haven't received any comment since june.

Too boring? Too difficult?

Greetings

:O)

Chris
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  #24  
Old February 15th, 2010, 02:24 PM
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Default Re: Peleliu 1944

We Just started this scenario, so far so good, nice work.
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  #25  
Old August 17th, 2011, 02:55 PM

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Default Re: Peleliu 1944

Hello,

after a long break i have the time to work on.

wip: Peleliu #6, D+2 in the northern area (25 turns, 320 units)

Any playtesters outside who can/will help, pls?

Greetings

Chris
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  #26  
Old August 20th, 2011, 11:50 AM
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Default Re: Peleliu 1944

Hi, i can help you test it. BTW is the scenario massive? I usually have troubles handling more than a Bn.
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  #27  
Old August 30th, 2011, 03:14 PM

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Default Re: Peleliu 1944

Hello iCaMpWiThAWP (and the other guinea pigs)

here it is, but still WIP.

Planed changes:

1. I think, i can merge some units (Flame, Demo etc.) to lower the amount of troops. There is no need to handle them in seperate units in this scenario.

2. The battalions have all companys in the front line. I'll move one company behind the line as reserve.

3. Write missing scenario text.

"BTW is the scenario massive?...": Try to work from north to south. It is a linear scenario, this means - move only ahead. Approx. 200 units are moveable.

Have fun and thanks for your help.

Greetings

Chris
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File Type: 7z Peleliu#6 v01.7z (126.7 KB, 111 views)
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  #28  
Old September 1st, 2011, 02:51 PM
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Default Re: Peleliu 1944

Haha, i'll get to it, should take a while to play because of the size
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  #29  
Old September 6th, 2011, 02:15 PM
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Default Re: Peleliu 1944

This is really great, i'm taking less than a turn/day because it's really big, but i's a really nice one to play, no weird problems so far, but i find it a bit hard for me, may be caused by the size lol
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  #30  
Old September 16th, 2011, 03:53 PM
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Default Re: Peleliu 1944

Unit Q1, a bazooka team, has a speed of 63, lol, played through turn 7 before noticing it.
CB0 CB1 and CB2, apparently depleted marine squads, have "3 BARs", maybe change them into a squad with a single one to reduce their firepower? they also have a speed of 0, maybe they're just the for flavor?
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