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  #71  
Old September 13th, 2010, 11:20 PM
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Default Re: Warthog - running

Ulm will give 25 astral pearls to the nation that dispels this abomination.
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  #72  
Old September 14th, 2010, 02:19 PM

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Default Re: Warthog - running

Oh well if you want to be like that, then I'll cancel the spell, spoilsports :P

Or not doesn't matter anyway. you guys spend the pearls on this..
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  #73  
Old September 14th, 2010, 06:44 PM
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Default Re: Warthog - running

If you cancel it then the whole map probably won't go to war with you.
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  #74  
Old September 15th, 2010, 11:24 AM

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Default Re: Warthog - running

I'm already at war with all my neighbours. When I lose, the spell might prolong my un-life. If I win against them, then going to war with everyone else is going to happen anyway.
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  #75  
Old September 19th, 2010, 06:03 AM
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Default Re: Warthog - running

As it looks like 3 players are about to stale I delayed the timer 6 hours. Abysia, Bogarus and Man, please get your turns in or ask for a delay.
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  #76  
Old September 19th, 2010, 03:19 PM
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Default Re: Warthog - running

can the warning be increased? 6h is short enough that i forgot and went to sleep, and it would have hosted while i was sleeping.
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  #77  
Old September 20th, 2010, 01:50 AM
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Default Re: Warthog - running

I can put in at 12h if you want.
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  #78  
Old September 20th, 2010, 06:23 AM
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Default Re: Warthog - running

12h would be great
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  #79  
Old September 20th, 2010, 11:58 AM
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Default Re: Warthog - running

As Samulus is possibly about to score three stales in a row I'm preparing to sub him out or turn him AI. I sent him a PM and I hope he replies but in case not I'd like some information from those who are his neighbours or enemies in the game.

Is his position good enough that we need a sub or can we turn him AI without huge balance problems?
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  #80  
Old September 25th, 2010, 07:02 AM
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Default Re: Warthog - running

I'm going to be looking for a sub, I really don't have the time to play (fffuuuu... homework).
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