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Old December 28th, 2004, 06:50 AM
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henk brouwer henk brouwer is offline
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Default Re: Christmas module (v 1.05 released)

I haven't playtested the module much, but now you mention it, I might have been overly generous with dangerous spellcasting monsters on the icelake map.. especially the winter wolfs can be quite deadly.. certainly if you encounter them in the numbers you describe, which I haven't so far.

what difficulty are you playing?

Anyhow your character is in big trouble.. have you tried just outrunning the wolves, so you can get out of spellcasting range? (first stock up on healing potions in town)

I'll make the winter wolves less dangerous in next Versions of this (or other) modules.
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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Old December 28th, 2004, 10:35 AM

ace joh ace joh is offline
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Default Re: Christmas module (v 1.05 released)

Yeah, those beasts were a pain, even on average difficulty. I just made sure I had lots of healing potions, and use them while killing them as fast as I could. (once the spell has been cast there's still time before damage is done). Don't know if that'd still work on higher difficulties, as I already got killed on the town map when trying master difficulty )
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