.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $7.00
Bronze- Save $9.00


Go Back   .com.unity Forums > Illwinter Game Design > Conquest of Elysium II

Thread Tools Display Modes
Old September 18th, 2007, 03:34 AM

Drysh Drysh is offline
Join Date: Sep 2007
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Drysh is on a distinguished road
Default Creating new scenarios

How can I create additional scenarios? I know how to change a saved game so it will behave differently, but some things I don't know how to do, like:

1. Adding the description in the beginning and adding my scenario to the scenarios list. No idea how to do that.

2. What are the players 10 to 99 (when you use "p" in the edit mode)? Some have strange symbols for the controlled squares ("c" in edit mode).

3. When you set a different controller for a kingdom ("shift-p" in edit mode) 0 means the human player, 1 means the ai... What is 2 to 999 ? I set a few, and the army never moved.

4. What is "x" in edit mode? I know it resets the view to the player number I enter and reset the turns. What does "fixa saker nuvarande spelare" mean?


BTW, if someone else is interested in creating new scenarios and maps, I can post what I figured out so far. I cannot make them scenarios (they are saved games), but they behave like scenarios. Some commands in edit mode(use shift-e to enter or exit edit mode):
p - set the player number. Commands below will behave as if that player did the action (creatures created belong to that kingdom, etc)
c - Control an area. Giving control to player 8 (independent) will clear the control.
m - Add a Monster (number from 0 to 368)
n - Change terrain (number from 0 to 169). Numbers from 170 to 340 are winter variations.
l - New leader (number from 0 to 117).
k - Try to auto create the borders (land to water).
g - Change the graphical variations of the terrain.
d - Delete the monster under the cursor.
f - Give an item.
shift-p - Set the controller of each kingdom.
shift-q - Set the turn when the something happens in a gold mine (horror, dragon).
Reply With Quote
Old September 18th, 2007, 10:43 PM

kongxinga kongxinga is offline
Join Date: Nov 2006
Posts: 17
Thanks: 1
Thanked 0 Times in 0 Posts
kongxinga is on a distinguished road
Default Re: Creating new scenarios

Nice finds. Do you know how to add a citadel?
or other cities? I loaded up a saved game, clicked a citadel and promptly deleted it.

Can't help on your other questions though.
Reply With Quote
Old September 24th, 2007, 02:26 PM

Folket Folket is offline
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Creating new scenarios

My guess is that citadels are a type of terrain.
Reply With Quote
Old June 7th, 2008, 06:31 PM

Flip Flip is offline
Join Date: Jun 2008
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Flip is on a distinguished road
Default Re: Creating new scenarios

x changes which player you are and allows you to use up their turn and citadel are terran
number 20 to 32, 38, 83,88, 97, 101, 103, 110,112 to 114, 120, 124, 126, 127, 154, 155, 156, 164 168 and 169 are all citadels and 9 is a city.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 12:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.