.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old October 16th, 2003, 09:45 PM

StarTux StarTux is offline
Private
 
Join Date: Oct 2003
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
StarTux is on a distinguished road
Default Re: New hero abilities - suggest them all!

1. Debugger: Has the ability to debug games at an astonishing rate.

2. Gold CD tester: Guaranteed results within 30 seconds, pass or fail. On failure will highlight whats wrong.

Not anxious or anything....

StarTux
Reply With Quote
  #12  
Old October 16th, 2003, 10:06 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: New hero abilities - suggest them all!

Quote:
Originally posted by Saber Cherry:
P.S. Suggest some more!
Foraging - provides extra supplies to troops, +5 food/ability level

Berserker - 99 morale, +1 STR/ATT/PROT and -1 DEF/ability level. I'd like to see a mage gain this one . IIRC the Pandemoniac hero (Pangaea) already has something like that.

Magic proficiency - reduce the target's MR by 1/ability level when resistable spells are cast. Also works when using items (eg, Bane Blade), so regular commander still have a use for it. IOW, the exact opposite to Iron Will.

Fame - the hero just gathers experience faster than before, +1 extra XP/ability level/turn. No other advantage, except the stat increases happen sooner. Dull, but at least you get a hero everyone talks about .

Taunt - the hero constantly insult his foes (unless he's unconscious), who may turn berserk (50%) or enraged (50%, like the 'Rage' spell) if they fail a MR check. Each battle round, up to 1 random target/ability level within voice range can be affected. Mindless units are not affected.

Bad hygiena - the hero is famed all over the world for his utter dislike of baths, and exudes noxious fumes like an Hydra. Unless poison resistant, every being (friend or foe) staying in his vicinity may become poisoned and lose 1 HP/ability level/turn.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #13  
Old October 16th, 2003, 10:28 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New hero abilities - suggest them all!

Grotesque Gluttony: Hero gains 1 size level immediately (generally, to size 3) and trample. Encumbrance increases with size, and size increases gradually with heroic ability. At size 6, a special "earthquake" attack would be added. Ideally the commander icon would be scaled with his size.

Voice of Command: The commander gains a new primary "weapon", Voice of Command, of max weapon length and 20 damage to fatigue only. Humanoid attackers must save versus morale or fail to attack. When the commander attacks a humanoid, he first uses the Voice versus the target's morale, and if successful, the target joins the commander's side, permanently. In that case no damage is dealt. If the Voice fails, the commander attacks as normal with his other weapons. The bonus against which a save must be made increases gradually.

Warlock: This hero gains access to combat spells 1 level above the nation's current research. This level bonus increases gradually.

Elemental Mastery: Hero gains protection from fire, ice, and electricity (+50%). The bonus increases gradually.

-Cherry
__________________
Cherry
Reply With Quote
  #14  
Old October 16th, 2003, 10:41 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: New hero abilities - suggest them all!

Raise Intelligence: +30 IQ for Saber Cherry and +50 for Nerfix.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #15  
Old October 16th, 2003, 10:48 PM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: New hero abilities - suggest them all!

Quote:
Originally posted by Saber Cherry:
Grotesque Gluttony: Hero gains 1 size level immediately (generally, to size 3) and trample. Encumbrance increases with size, and size increases gradually with heroic ability. At size 6, a special "earthquake" attack would be added. Ideally the commander icon would be scaled with his size.

This is getting better and better.
Reply With Quote
  #16  
Old October 16th, 2003, 11:01 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: New hero abilities - suggest them all!

I'm itching to see what Saber Posts next...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #17  
Old October 16th, 2003, 11:32 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New hero abilities - suggest them all!

Hardcore Vegan: Hero gains Fear+6, double damage, and lifesteal against vine ogres and vinemen only. His strict dietary regime makes troops under him tire faster due to a lack of protein (+2 encumbrance).

Lord of Chaos: Increases unrest and bad luck scales in commander's resident province. On the battlefield, any enemy failing a morale check for any reason has a chance of berserking and attacking the closest units, friend or foe, and aftward being rendered permanently feebleminded.

Ninja Master: (Stealthy commanders only.) With blinding speed, the hero gains the ability to move like the wind, unseen and untouched. Instead of running from point A to point B on the battlefield, he seems to simply appear and then reappear. Initially he gets +0% movement (only advantage being "phasing"), but this increases with time. This ability is useful for escaping when surrounded, or charging through a meat-shield. I realize it is similar to flying, but it sounds way cooler.

Lord of Pain: This antihero has become infamous for procuring rare substances with which to coat his weapons. Unconcerned with lethality, he does not use poison, but seeks to maximize the agony inflicted with the slightest scratch. Any non-mindless unit will take 40 points of fatigue damage from a hit that draws blood - this includes arrows and repel attempts. The 40-point fatigue damage increases gradually with heroic ability.

-Cherry
__________________
Cherry
Reply With Quote
  #18  
Old October 16th, 2003, 11:58 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New hero abilities - suggest them all!

Devs and betas,

Originally, Dominions II was going to have a variable-length Hero list, so that instead of a maximum 10 heroes (like in DomI, where it was always dominated by Pretenders and mercs) you could have 15 or 20 heroes at a time. Is this still in?

Thanks!

-Cherry
__________________
Cherry
Reply With Quote
  #19  
Old October 17th, 2003, 12:00 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: New hero abilities - suggest them all!

Siege commander. Counts as extra troops when besieging castles or defending against sieges.

Bard's Gift. Troops which fought and won when this commander was present may gain a one-time morale bonus for their next battle. Probability based on size, strength of defeated enemy. Does not stack.

Alternate Bard's Gift: Combat result reports are enhanced with greater intelligence summary, e.g. unit breakdowns. Accuracy/detail depends on level of ability.

Ranger. Slight bonus to patrolling or evading patrols (if stealthy) in woods, mountains. Slight reduction in troops' chance of contracting disease due to magical sites, venom charms, and other land-present non-battle phenomena. Does nothing to reduce the chance of disease due to, say, leprosy spells, mummies, or wounds.

Achilles's Bane. *Small* chance for a melee attack to be armor-piercing. Chance is larger when victim is routing.

Blind-fighting. ATT/DEF/PREC merely halved instead of zeroed when blind. Perhaps half+level up to original.

Diviner. Slight accuracy bonus when using scrying magic.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #20  
Old October 17th, 2003, 12:36 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: New hero abilities - suggest them all!

Quote:
Originally posted by HJ:
quote:
Originally posted by Saber Cherry:
Godlike Endurance: Sought out by women near and far, this hero grants a +25% (initially) growth rate to whatever province he inhabits.
Now this is something for which they should really risk their necks in battles.
Being known as "Squirreltongue" might bring on a few female admirers too . . .
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.