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  #101  
Old January 31st, 2012, 09:55 PM

triqui triqui is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

Atlantis is leading, but he is just a little bit ahead of Marignon or Tien Chi. The game is far from be decided.
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  #102  
Old January 31st, 2012, 10:05 PM

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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

Just checked: Atlantis has 48 provinces, Marignon has 41, Tien Chi has 40, Gath 22. He is by no mean more powerful than any other two nations combined. He is not even in the point where he is the "must be destroyed or will win" target.
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  #103  
Old February 4th, 2012, 01:23 PM

Immaculate Immaculate is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

gath has been set to:

rXXXn.jXXXa@gmail.com
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  #104  
Old February 4th, 2012, 02:11 PM

Immaculate Immaculate is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

I got this:

"Hi. On trying to host Immaculate002LateAgeNoobs just now, Dominions crashed. This is not a LlamaServer issue, but rather Dominions itself crashed with a "Nagot gick fel" error.

These errors are normally caused by a (generally inexplicable) problem with one of the players' 2h files. Therefore the LlamaServer moved all your 2h files away before hosting again. This is why you will receive a new turn file in which you've staled.

There are two options from here. Either you can treat the stale turn as a random event and carry on with the game, or you can roll back the turn and try to host again. If you try the latter your game admin will have to do the rollback via the admin options on the LlamaServer website, and you will all have to do your turns again. Note that in this case it is _really important_ that you actually do redo your turn, rather than just sending in the same one again (which people sometimes seem to do because they don't believe me). If you just send in the same file, hosting will simply fail again.

I hope you manage to get the game back on course, whichever option you go for."


There will be no roll-back. There are as many problems with roll-backs as there are with anything else and i don't want to have to manage those too. Sorry- everyone... we all get a stale. Enjoy your extra turn of income/disease/whatever else.
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  #105  
Old February 4th, 2012, 04:48 PM

shatner shatner is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

I think it might be worse than just a stale turn (I got that email too). When I go to the llamaserver page I can't find this game. I'm in another game as well and it's there and seemingly fine, but no sign of Immaculate002LateAgeNoobs. Does this mean the game got eaten by a server bug or will it reappear sometime soonish?
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  #106  
Old February 4th, 2012, 05:30 PM

Immaculate Immaculate is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

hopefully- lets not freak out just yet. maybe it will just show up again.
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  #107  
Old February 5th, 2012, 06:16 PM

llamabeast llamabeast is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

It's back! Thanks for your patience.
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  #108  
Old February 6th, 2012, 12:07 AM

Immaculate Immaculate is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

thanks for taking the time to come and tell us directly- its much appreciated.
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  #109  
Old February 6th, 2012, 12:53 AM

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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

SEEMS LIKE everything is fine after all. well, except someone cast that well of misery spell
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  #110  
Old February 6th, 2012, 01:21 AM

shatner shatner is offline
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Default Re: Immaculate-002: Late Age for Noobs (now in the mid-game)

NOW THAT was one hell of a fight! That made my day. I hope all of you who had scouts, spies or scrying spells in Jomon's capital enjoyed the show. Two big *** armies with major magic being tossed around having a fight to the death. Even if I had lost, that would have made for good entertainment.

Thanks for that, Morla; you were a good opponent. Your guys fought well and bravely, your mages were nasty, especially when they blew up, and your spirit-thugs were lethal and all but untouchable.

I just wish sieges gave you the fight stats afterwards like normal fights (X soldiers, X undead beings, X magic beings, Y killed, Z lost, etc.). I'd be interested to know the numbers.
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