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  #1661  
Old August 30th, 2007, 04:17 PM
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Salamander8 Salamander8 is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Apologies for the stale turn. I'm visiting friends in Michigan and their internet was out till just a couple minutes ago so I'm catching up on my 2 MP games right now.
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  #1662  
Old September 3rd, 2007, 12:35 PM

Arameyan Arameyan is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Sorry for the stale turn.
I'm outside for a 3 days holiday and a communication error occured with my sub.

As I'm in war I fear that this stale turn will hurt badly... Cant wait until this evening to see it.
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  #1663  
Old September 3rd, 2007, 12:45 PM

atul atul is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'm sorry (as in, feel bad to benefit from someone staling) to say it probably did hurt you quite bad.

13 of your commanders dead, none of mine. 145 of your troops, 27 of mine.

That +7 enc due to being cold-blooded in permafrosted province really isn't pretty.
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  #1664  
Old September 4th, 2007, 08:37 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Yeah, it hurted bad But it's my fault: the army commander shouldn't leave command in the heat (or cold) of battle.

I dont know what is worse: to lose so many commanders without doing much damage or to give you so many thug items by losing my thugs...

It's the first time I see someone using cold against my army of lizards. Pretty scary.
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  #1665  
Old September 4th, 2007, 10:39 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

The dinosaurs did not survive an ice age for similar reasons. Reptiles need a rock warmed up by the sun to sit on before being able to move around much.
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  #1666  
Old September 4th, 2007, 12:00 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Arameyan said:
I dont know what is worse: to lose so many commanders without doing much damage or to give you so many thug items by losing my thugs...
I can answer that one for you: the former. As items are lost on enslaved commanders, I actually didn't get that many items out of that fight. Just enough to outfit one of those Tomb Kings of yours once I Gift of Reason him.
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It's the first time I see someone using cold against my army of lizards. Pretty scary.
Surprisingly effective. I've got to do this more often. But it's also nice to know that Mistform protects from the first hit of Banefire. Must say I was expecting far greater losses.
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  #1667  
Old September 4th, 2007, 12:46 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Late notice:

But if anyone has construction 8 the following should be available:

Green Eye
Scepter of Dark Regency!
Boots of the Planes
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  #1668  
Old September 5th, 2007, 12:58 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I think people can see when artifacts are available-unlike elemental royalty.

In the future just pm me and dispense with the public notifications!
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  #1669  
Old September 5th, 2007, 01:14 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup) *DELETED*

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  #1670  
Old September 5th, 2007, 01:24 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Xietor said:
I think people can see when artifacts are available-unlike elemental royalty.
Yea but you have to shuffle your boosters all around usually and is a pain in the ***. I'm just trying to be nice

If knew LA R'lyeh was going to throw the kitchen sink of artifacts/SCs at me I wouldn't have stopped at Construction 6!!

OF course he still kicking my *** and has removed me pretty much completely from the water. You guys should really flatter me with compliments or something... here I am being being the world's meat (bone?) shield against the LA R'lyeh monstrosity. His army is now about the same size as MINE (thanks to Undead Mastry/Master Enslave) and since he has researched everything he is throwing all his mages into combat!

Once I fall you guys are sooooo F#$$%@#ed!!

BTW:
Nethgul is now available to forge!
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