Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Sign of the Hammer - A Warhammer Mod Game. Game on! - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2009, 10:53 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Sign of the Hammer - A Warhammer Mod Game. Game on!

This is a small Warhammer inspired game to celebrate the addition of Bretonnia to the Dom 3 WH mod community.

NEWS:

Game is up on the llamaserver.


Players:

Burnsaber - Ogre Kingdoms by Sombre
Llamabeast - Bretonnia by Burnsaber
Trumanator - Skaven by Sombre
Sombre - Tomb Kings by Llamabeast
Squirreloid - Chaos Undivided by Panpiper
DrPraetorious - Itza by Sombre

Rules

Players: 6
Settings: HoF 15, renaming on, otherwise normal
Mods: Warhammer_Six_Nations
Diplomacy:
1) Extremely Machieviellian and non-binding, spiced with the bitter taste of betrayal and agony
2) Trading of magical items banned (gems and money are fair game thought), to encourage national differences
3) What happens in the name of the "Sign of the Hammer" does not spread to any other games in no shape or form.

Map: The NI map "Fields of Battle" attachted to this post.

Other rules:
1) Roleplaying by characteristic posts (both in-game and in this thread) is heavily encouraged and appreciated.
2) Fighting to the last breath is expected in this game. If you are too time strained or unmotivated to play, please at least try to find a sub.

Hosting:
26h until people feel that it is not enough, at which point we will move 48h. Hopefully a 72h timer will never be needed.

Delays granted on request.

Victory Condition:

1) Ruling 3 capitals for 3 consecutive turns.
2) Concensus from other players
Attached Files
File Type: zip Fields_Of_Battle.zip (4.41 MB, 307 views)

Last edited by Burnsaber; September 30th, 2009 at 03:27 PM..
Reply With Quote
  #2  
Old September 14th, 2009, 10:59 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Sign of the Hammer - A warhammer mod game. (2 open spots)

I'm in.
You can't touch this.

Itza, or if someone really wants Itza, Chaos.

Edit: Screw it, Chaos. Can't... resist... dark side...
Reply With Quote
  #3  
Old September 14th, 2009, 11:30 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Sign of the Hammer - A warhammer mod game. (1 open spots)

Damnit, llama already called brettonia....

I'll take skaven in that case methinks
Reply With Quote
  #4  
Old September 14th, 2009, 11:45 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Sign of the Hammer - A warhammer mod game. (1 open spots)

The Hammer is a slaves tool. Fitting that as we rouse ourselves from our tombs, the world should see its future writ in the night sky.
Reply With Quote
  #5  
Old September 14th, 2009, 12:24 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game. (1 open spot left)

I'll take Sylvania or Sangunia (if they are worked into the Mod) or lizardmen if it does not.

On which subject, should I package the combined mod? Do we want any CBMitude in there as well?

Oops: Hammer.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe

Last edited by DrPraetorious; September 14th, 2009 at 12:25 PM.. Reason: Hammer?
Reply With Quote
  #6  
Old September 14th, 2009, 01:13 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game. (1 open spot left)

Quote:
Originally Posted by DrPraetorious View Post
I'll take Sylvania or Sangunia (if they are worked into the Mod) or lizardmen if it does not.

On which subject, should I package the combined mod? Do we want any CBMitude in there as well?

Oops: Hammer.
If you want to compile the mod, please do so. Brettonnia mod might be incompactible with the script (due to the mad mod haxoring with the battle summons), like the rest of my mods seem to be, for some inexplicable reason. But after compiling all other mods, I think that you could copy-paste Bretonnia into it and give it to me. I'll sort out any clashes.

As for CBM, I think that CBM 1.5 is fine. Let's include it now. I won't be 100% sure that CBM 1.6 be released in time for this game.

Also the Chaos mod has an seriously overpowered national pretender, I'll take the opportunity to nerf him while I fix the possible clashes.
I chose Ogres as my nation.
Reply With Quote
  #7  
Old September 14th, 2009, 03:05 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game. (1 open spot left)

Quote:
Originally Posted by DrPraetorious View Post
I'll take Sylvania or Sangunia (if they are worked into the Mod) or lizardmen if it does not.

On which subject, should I package the combined mod? Do we want any CBMitude in there as well?

Oops: Hammer.
Now that we have the glorious CBM 1.6 available, it would be a shame not to use it. If it's still possible, it might best if we use it in the mod compilation.
Reply With Quote
  #8  
Old September 14th, 2009, 01:49 PM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game.

Damn, I'd like to get in on this. Is it all mod nations? I don't care, I just want to be involved in a pure RP game (I hate trying to RP other MP game communications at this point - you start with, "Greetings! We are the slaves of Lord So-and-So the Terrible..." - and wind up reduced to "OK, what booster do you need to cast that Ench-6 spell?" etc.). Especially want to play in a game with "real" diplomacy, meaning nothing that is binding (No, "sorry Hitler, you agreed to that NAP-3 with Stalin, so no Barbarossa until Winter of 42 for you!").

Plus a small, cozy 6 player game seems nice right about now

Don't know squat about "Itza", but I'd happily take them for a spin.

Oh, almost forgot, "Hammer Time".
Reply With Quote
  #9  
Old September 14th, 2009, 02:15 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game.

Quote:
Originally Posted by TwoBits View Post
Damn, I'd like to get in on this. Is it all mod nations? I don't care, I just want to be involved in a pure RP game (I hate trying to RP other MP game communications at this point - you start with, "Greetings! We are the slaves of Lord So-and-So the Terrible..." - and wind up reduced to "OK, what booster do you need to cast that Ench-6 spell?" etc.). Especially want to play in a game with "real" diplomacy, meaning nothing that is binding (No, "sorry Hitler, you agreed to that NAP-3 with Stalin, so no Barbarossa until Winter of 42 for you!").

Plus a small, cozy 6 player game seems nice right about now

Don't know squat about "Itza", but I'd happily take them for a spin.

Oh, almost forgot, "Hammer Time".
Sorry, but the game is full. We already have 6 players.

If you want a roleplay-tastic game, I advise to start your own. I think that there is a demand for that kind of game, as long as the RPG aspect isn't too "extreme", so to speak. Perhaps just dictate that all messages should be in character? You should fill up with 6 players in no time.
Reply With Quote
  #10  
Old September 14th, 2009, 02:19 PM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game.

Crud. If anyone bails, let me know
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.