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  #101  
Old November 5th, 2009, 11:31 AM
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Granted 5h extension.
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  #102  
Old November 10th, 2009, 10:40 AM
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

So - who has how many capitals?

Put another way, I'm sure Nehekara has at least Chaos and his own - does Nehekara have a third? How close is he to winning?
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  #103  
Old November 11th, 2009, 06:49 AM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

I have Skavenblight and Nehekhara is not getting it off me! In fact he has now given up sieging and wandered off. The fortress is essentially impregnable.
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  #104  
Old November 11th, 2009, 06:33 PM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

I'm not going to be able to take my next turn until about 45 hours from now, so it would be great if I could get an extension to that effect.

Sorry about that guys :[
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  #105  
Old November 11th, 2009, 06:40 PM

llamabeast llamabeast is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Seems you are a busy man at present Sombre!

No problem at all for me.
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  #106  
Old November 11th, 2009, 09:47 PM
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

I'm also fine with a long extension. Someone PM Burnsaber?
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  #107  
Old November 12th, 2009, 06:37 AM
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Granted 50h extension. I also shared the admin password with all the remaining players (see your PM inbox for details).

A bit unorthodox, I admit. But I just trust you guys .
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  #108  
Old November 13th, 2009, 03:44 PM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

I am going to be busy with ROTC essentially all this weekend, with absolutely no internet access. If I could have a delay till Monday that would be great.
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  #109  
Old November 16th, 2009, 03:15 PM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

I quite like the long extensions - I've been so busy recently I've had to rush a lot of turns even when I had ages to take them in. I'll try and free up more time though. Things have calmed down at work a bit at least. I'm liking this long layoff currently though :]
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  #110  
Old November 19th, 2009, 09:04 PM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Okay, I've been hanging around for quite some time hoping to give a final, epic last stand. Since that hasn't really materialized, I plan to set AI for the next turn unless someone is going to actually storm my last fort in the near future.
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