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  #81  
Old August 13th, 2009, 08:50 PM

Lavaere Lavaere is offline
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Default Re: Age of Adventurers - EA [started]

Hmm never used Cloud Trapeze before. I spent all those turns recruiting a good sized army. And my pretender flies off by himself.
LOL so much for taking the fort
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  #82  
Old August 14th, 2009, 01:29 AM
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Default Re: Age of Adventurers - EA [started]

Wow, I should have sent a scout in... my pretender and all my thugs are dead. There were a bunch of Ophans guarding the living castle... not wonder Jotun was having such a hard time :P. I'll not be making that blunder again.
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  #83  
Old August 14th, 2009, 02:09 AM

LDiCesare LDiCesare is offline
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Default Re: Age of Adventurers - EA [started]

Yes, Ophanim are nasty. I hope the indy castle in the north isn't filled with too strong an army... I don't relly need to take it, just want to kill oceanian troops that go there, but I can't help trying to take it.
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  #84  
Old August 14th, 2009, 11:57 AM

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Default Re: Age of Adventurers - EA [started]

Since my pretender can go underwater, I'll take out Oceania's capital hopefully. You take its land regions
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  #85  
Old August 14th, 2009, 02:01 PM

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Default Re: Age of Adventurers - EA [started]

Ok.
Btw I'm besieging Neifelheim's capital in the far south but if he's got anything strong inside, I'll have some trouble taking the fortress. Particularly considering Im sending all I can to try and take out that f*** Kurgi.
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  #86  
Old August 14th, 2009, 06:32 PM

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Default Re: Age of Adventurers - EA [started]

That wasn't a very good turn. Kronus has been banished and needs to be resummoned. Then I got to go through all the trouble of re-empowerment.
So what would be a good way to weaken Oceanias capital before a new attack.
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  #87  
Old August 15th, 2009, 05:33 AM

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Default Re: Age of Adventurers - EA [started]

I KILLED KURGI!
Yay for a lucky soul slay (+5 penetration items help, what with spare gems). The luck was it was the second soul slay fired which got rid of the horror, I only lost one mage in the fight.

Regarding Oceania, I have a bunch of water-able mages up there and I could also bring my pretender. With a water robe he'd be water 10, so he can probably cast quite efficient magic underwater. I'd have to leave the army to someone else to command, but he is not needed in order to crack Jotunheim's fort.
I can also recruit sea trolls in the southeasternmost province, so I'm going to bring a few dozens of these north, but it'll take something like 5 turns. In the meantime, I've got a few water mages and demons of heavenly rivers near Oceania capital so I can try to get them cleared once I have enough water-breathing items.
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  #88  
Old August 15th, 2009, 05:30 PM

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Default Re: Age of Adventurers - EA [started]

My naval troops (a bunch of sea trolls) should be able to attack Oceania in 3 turns. In the meantime, I'm equipping mages with pills of water breathing and a water cup.
If anyone has water gems, or air gems, to spare, I could use all you have to bring in more celestial masters and soldiers into the waters. Right now I think I could have about equal numbers of troops in 3 turns, with better quality (sea trolls and demons of heavenly rivers) backed by human infnatry to take out the walls.
I don't know if I'll need items to shake the walls.
Niefelheim capital is taken, so I believe they're only left with the Ophanim-infested country. I think they besiege the Ophanim? If that's the case, they could be taken out without the Ophanim having to be killed?
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  #89  
Old August 15th, 2009, 05:45 PM
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Default Re: Age of Adventurers - EA [started]

Air gems your way Cesare. I'm forging a Wall Shaker and will have it sent to you next turn.
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  #90  
Old August 15th, 2009, 06:58 PM

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Default Re: Age of Adventurers - EA [started]

Yeah I've just a couple Neifels left in the bottom corner to deal with. Next turn I'll send a bunch of air gems. Kinda just used my waters to empower. Now earth gems those I can always give away since I have a nice 20 income for them.
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