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  #591  
Old May 29th, 2008, 06:00 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Quote:
Firewalker said:
It's an intermittent bug llamaserver has .
Perhaps my Illwinter global ritual is more powerful than I thought (even affecting the server the game is running on) !! Giants, wolves, cold temps and, if you're getting hammered, stale turns.
-SSJ
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  #592  
Old May 29th, 2008, 06:06 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Hah, yes. All motion slowly grinds to a halt as we approach absolute zero.
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  #593  
Old May 29th, 2008, 08:11 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

SSJ,
We beg you, for the love of God, please remove the Ilwinter! Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi. Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily.

Oh the horror!
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  #594  
Old May 30th, 2008, 12:23 AM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Quote:
DonCorazon said:
SSJ,
We beg you, for the love of God, please remove the Ilwinter! Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi. Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily.

Oh the horror!

HA! The ritual will continue until all become frozen and lifeless (except for the already lifeless who will just be frozen)! We mourn for the white dogs though the small yippie ones had it coming...



-SSJ

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  #595  
Old May 30th, 2008, 12:50 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Okay, so apparently we did indeed end up staled, as Llamabeast explained in his admin message.

Now, I will set the timer to 72 hrs from now.
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  #596  
Old May 30th, 2008, 01:42 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons. Two server-caused stales now is a lot of extra gems and free spawn for those who have them.
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  #597  
Old May 30th, 2008, 01:47 PM

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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

I only wish that last turns orders had gone through None of my men were set to site search.
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  #598  
Old May 30th, 2008, 01:56 PM
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Default stale

Quote:
DonCorazon said:
I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons. Two server-caused stales now is a lot of extra gems and free spawn for those who have them.
My other game on the server was unscathed. I'm guessing a crontab checks for turn processing. Would be nice to narrow whether the turn was kciked off because

1. the cron thought time had expired (O/S date/time setting?)
2. the cron thought all non-AI turns were in
3. the turn somehow processed manually w/o the cron (perhaps patch installation related?)



-SSJ
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  #599  
Old May 30th, 2008, 01:59 PM

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Default Re: stale

Ug, swear to god, Llama server only decides to stall when I have a 1 hp commander with a fever fetish. Lost one this turn, too.
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  #600  
Old May 30th, 2008, 02:19 PM
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Default Re: stale

Hmm ... was the other crash around the time of the last patch? I wonder if sending in old patch turns to the server after it is patched actually does cause trouble -- just not always.
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