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  #41  
Old June 7th, 2012, 04:20 PM

Valerius Valerius is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders

No problem; I will postpone hosting to make sure you don't stale.
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  #42  
Old June 8th, 2012, 06:58 PM

Valerius Valerius is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders

Hosting has been postponed until Monday.
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  #43  
Old June 10th, 2012, 03:49 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders

Im back and did the turn etc.
Thanks for your patience everyone.
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  #44  
Old June 12th, 2012, 03:15 PM

Valerius Valerius is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders

Tratorix needs some more time for this turn so hosting has been postponed 24 hours.
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  #45  
Old June 20th, 2012, 02:00 PM

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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

We've reached turn 20 so the hosting interval has been changed to 48 hours.
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  #46  
Old June 25th, 2012, 02:30 PM

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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

I was wondering about Jotun's odd attempt to break siege on their cap and see the explanation is they went AI. Just a reminder to please fight it out until the end. Thanks.
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  #47  
Old June 25th, 2012, 03:26 PM
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

I figured that out for the same reason. That was really disappointing. He had Alt 3. With all those Skratti and a couple of Gygja he could have handed out some gear to the Skratti (even bane and ice blades) and buffed them either using Gygja as for a reverse Sabbath or as Body Etheralizers and really given me a fight. Instead I got spammed with slime.

I don't understand it. I actually find spitefully fighting to the bitter end my favorite part of the game. It is nearly as fulfilling as winning (if not more so) and far more accessible situation.
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  #48  
Old June 25th, 2012, 03:59 PM

Valerius Valerius is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

I agree with you, though I know a lot of people don't find last stands much fun. But it's particularly disappointing because I specifically asked people to fight it out to the end.
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  #49  
Old June 25th, 2012, 04:13 PM
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

I made a bad mistake. The turn before going AI, i had my researchers researching but my "army" on patrol. As such, my army was killed and the 15 mages alone couldnt do **** without a wall to back them up, regardless of skinshifting or using cold evocations.
In addition, i was lacking gear (no astral). I really do play to the end, which i did in this case i believe. In this particular game, i thinki had a rather bad placement w/ my capitol but i of course made plenty of mistakes.

I hope you guys do well.
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  #50  
Old June 25th, 2012, 05:06 PM

Hrum Hrum is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

Quote:
Originally Posted by Ragnarok-X View Post
The turn before going AI, i had
...
I really do play to the end, which i did in this case i believe.
It seems to me that those two statements contradict each other.

The metagame aspect probably isn't the most important, but in case you weren't aware there are players who pay attention to details like which opponents are more likely to go AI and which aren't - the idea being that attacking someone likely to go AI is a surer path to victory for them. So setting yourself AI may make you more likely to be a target for early rushes in future games. Conversely, if you were to get a reputation for being an Outlaw Josey Wales* style player (and I know of at least one guy who thinks this way) that could potentially serve as a deterrent. All things being equal, a player evaluating which neighbor to attack in a close early game may opt for the easier target (the guy who goes AI).

*
http://www.youtube.com/watch?v=yid-CW-O9Qw

Setting the metagame aspect of things aside though, a more important thing to consider is the other players in your game. You're done playing, and that's OK, but the other players aren't done. The wishes of the players remaining in the game should take precedence over your own with regards to your nation being AI vs being taken over by a sub. It doesn't matter if in your opinion the fight is over - if you're leaving the game your opinion about that is irrelevant. Let the admin and the other players decide.

And especially if you're in a game where the admin said something like:

Quote:
Originally Posted by Valerius View Post

Player Conduct

...I only ask that you don't set yourself AI.
If the admin goes out of his way to ask everyone not to go AI right from the beginning, then perhaps you shouldn't go AI. You knew that was what was expected when you joined the game didn't you?

Last edited by Hrum; June 25th, 2012 at 05:21 PM..
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