.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #11  
Old November 19th, 2003, 09:09 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some feature requests...

If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..

Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35

Crank them up and no more dark objects.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #12  
Old November 19th, 2003, 11:03 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some feature requests...

Quote:
Originally posted by Phoenix-D:
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..

Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35

Crank them up and no more dark objects.
Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
Reply With Quote
  #13  
Old November 20th, 2003, 01:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Some feature requests...

Quote:
Originally posted by Suicide Junkie:
Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
That is not a permanent setting though, and gets reset when you reload the game. P-D's method makes it permanent.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old November 20th, 2003, 01:39 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some feature requests...

That and you can make the planets bright without making the ships -too- bright.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #15  
Old November 20th, 2003, 09:50 AM

Stone-D Stone-D is offline
Private
 
Join Date: Nov 2003
Location: Jakarta, Indonesia
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Stone-D is on a distinguished road
Default Re: Some feature requests...

One I'd really like to see, and it's animation related. When a ship dies, it does a funky shake, rattle'n'roll thing that is, IMO, kinda dumb. Any chance of it getting replaced with a simple listing action?

Ditto for when AI ships don't have any propulsion anymore. They sit there and spin like a top. Immersion killing, that is.

Hmmm... bad thing is, if you're sitting still and you're on fire, the 'fire' doesn't animate. Some randomness needs to be added to that anim, methinks.
__________________
--
Look, no SIG!
Reply With Quote
  #16  
Old November 20th, 2003, 08:30 PM

KRNVR KRNVR is offline
Private
 
Join Date: Nov 2003
Location: Chilling at the Spectrum Mall
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
KRNVR is on a distinguished road
Default Re: Some feature requests...

regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.
Reply With Quote
  #17  
Old November 20th, 2003, 11:47 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some feature requests...

Quote:
Originally posted by KRNVR:
regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.
This can be modded by giving the engines the turning and acceleration effect- no engines, no turning, no weird thrashing. I've also noticed that dead ships will sometimes slide to a halt as well..seems to work mostly with crew-killing weapons. Another way to simulate that is to give all components propulsion, a QNP system where there is no maxiumum top speed. Under that, only total destruction of every component would bring the ship to a stop. (OTOH, if you loose your engines at speed, you'd continue on your current heading until they could be repaired..)
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #18  
Old November 21st, 2003, 12:30 AM

LesserHellspawn LesserHellspawn is offline
Private
 
Join Date: Nov 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
LesserHellspawn is on a distinguished road
Default Re: Some feature requests...

The one thing I'd like to see sure isn't going to happen....
A full 3D universe, not a 2D chessboard with objects scattered about.

But that would probably require a new engine, so can't be happening until Starfury 2, maybe.
Reply With Quote
  #19  
Old November 21st, 2003, 03:19 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Some feature requests...

Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)
__________________
Reply With Quote
  #20  
Old November 21st, 2003, 05:13 AM

Stone-D Stone-D is offline
Private
 
Join Date: Nov 2003
Location: Jakarta, Indonesia
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Stone-D is on a distinguished road
Default Re: Some feature requests...

Quote:
Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)






I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.

Fun though.
__________________
--
Look, no SIG!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.