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  #41  
Old June 1st, 2009, 10:26 AM

Agema Agema is offline
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Default Re: Units with stupid weapon choices

Thx, but I'll still take the assault rifle with bayonet.
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  #42  
Old June 1st, 2009, 01:01 PM

MaxWilson MaxWilson is offline
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Default Re: Units with stupid weapon choices

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Originally Posted by Wrana View Post
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. It's quite easy to fight with one against sword and d... difficult other way around!
Isn't that just the Repel mechanic instead of high Defense?

-Max
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  #43  
Old June 2nd, 2009, 04:29 AM
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Wrana Wrana is offline
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Default Re: Units with stupid weapon choices

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Originally Posted by Ynglaur View Post
Rifles can be surprisingly well balanced when it comes to bayonets. Then newer M4 carbines aren't that great, especially when you throw on combat optics, laser sights, flashlights, etc., much less a grenade launcher (M203). But even the now-venerable M16 can have a good combination of blunt and edged attacks, and can be surprisingly nimble.

The problem in trenches in terms of hand-to-hand combat is definitely one of lack of space. I, too, think the Agarthans' use of short swords makes a lot of sense thematically.
Agree, at least in case of Russian ones!
Actually, long rifles of WWI were well balanced - but they WERE long. And this was an advantage in open field hand-to-hand, but disadvantage in trenches (and after advent of machineguns, the prime reason for their long barrels also lost its necessity - Russian/Soviet army made its primary rifle a shorter "cavalry" version by the time of WWII). Actually, I think that the change from needle bayonets to bladed ones may also be due to that fact rather than humanitarian reasons often quoted...
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  #44  
Old June 2nd, 2009, 04:32 AM
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Wrana Wrana is offline
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Default Re: Units with stupid weapon choices

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Originally Posted by MaxWilson View Post
Quote:
Originally Posted by Wrana View Post
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. It's quite easy to fight with one against sword and d... difficult other way around!
Isn't that just the Repel mechanic instead of high Defense?

-Max
Possibly, but spear also allows a wide range of parries. I mean 2-handed use, of course, and here it gets very high mobility. But even one-handed, it can be quite nimble. Vikings even used spear & sword as paired weapons!
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  #45  
Old June 2nd, 2009, 05:17 AM

Agema Agema is offline
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Default Re: Units with stupid weapon choices

Yeah, sword bayonets were replaced with knife bayonets chiefly because they were too cumbersome for trench warfare. And it's not like troops had to withstand cavalry charges by then either.
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  #46  
Old June 3rd, 2009, 12:51 PM
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Wrana Wrana is offline
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Default Re: Units with stupid weapon choices

I meant needle ones - such as Russian Mosin-Nagant rifle had. I don't remember any "sword" bayonets except French ones - and these were used in trench warfare quite handily - without affixing them to rifles!
An offtopic question:
Agema, how well current M-16/M-4 plastic details withstand rough handling and/or using them in hand-to-hand? And another one - what are you supposed to do in case when dirt/dust gets into the barrel of any of these? (these appeared in recent off-line discussion with friends)
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  #47  
Old June 3rd, 2009, 04:45 PM
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Default Re: Units with stupid weapon choices

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Originally Posted by Wrana View Post
Vikings even used spear & sword as paired weapons!
But that's -5 to attack! How could they hit anything?
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  #48  
Old June 3rd, 2009, 09:31 PM

Dragar Dragar is offline
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Default Re: Units with stupid weapon choices

+3 from their beserk
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  #49  
Old June 4th, 2009, 08:38 AM
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Default Re: Units with stupid weapon choices

The glaive is a travesty. It should be fixed. The low damage of a spear is very strange as well.
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  #50  
Old June 4th, 2009, 02:13 PM

MaxWilson MaxWilson is offline
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Default Re: Units with stupid weapon choices

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+3 from their beserk
And the second attack has effectively +2 since your target is at -2 to defend per attack[1].

-Max

[1] It's actually more complicated than that, because if your first hit killed the unit you're not really at +2 for the second attack because your new target doesn't have the penalty. On the other hand, if you're swarming a large enemy 3:1, the third guy will have a net effective +5/+7 to hit (+10/+10 -5 for weapon length) vs. +4 if everybody was using only a single sword.
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