.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old November 9th, 2002, 03:06 PM
terahsu's Avatar

terahsu terahsu is offline
Private
 
Join Date: Jun 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
terahsu is on a distinguished road
Default Font tips.

Anyone like me feels that the font
in DO is too antique to read clearly?
The solution is easy,
just move all files in \fonts sub-directory
to any other place.
Then the font would become modern ;-)

Have fun!
terry
Reply With Quote
  #2  
Old November 10th, 2002, 01:19 AM
Akachaki's Avatar

Akachaki Akachaki is offline
Corporal
 
Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Akachaki is on a distinguished road
Default Re: Font tips.

try changing the font for wingdings
Reply With Quote
  #3  
Old November 10th, 2002, 02:16 AM
Akachaki's Avatar

Akachaki Akachaki is offline
Corporal
 
Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Akachaki is on a distinguished road
Default Re: Font tips.

changing them even if i rename it to the same name as the other change does'nt show wingdings for exemple , it only show the same one it would show if we would just remove them leaving none in the directory
Reply With Quote
  #4  
Old November 12th, 2002, 01:40 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Font tips.

Having the ability to change the font would be a nice feature (imho) But the results might be strange. Have you noticed that when you remove the fonts that the default font is larger and throws off the spacing of the text? (especially when there are several lines of text like in the oppening stories of the modules! or objects with long descriptions!)

I think there would have to be much more demand before Aaron inserted a 'Font' feature. There are surely much more 'important' things for him to work on before this. (like creating more modules and possibly putting more features into the 'editors' to make 'Modding' even easier.)

Have a Great Day.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.