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  #1  
Old April 12th, 2012, 12:01 PM

Gurthang Gurthang is offline
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Question Blood stones and MR

Hi everybody, I am curious to know couple things I can't work out on my own:

- do Blood Stones (B3E2) still exist in latest CBM? Looks like I am unable to manifacture them.

- Is it possible to use multiple spells to increase an army's MR, like Antimagic and Army of Lead?

All help appreciated!
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  #2  
Old April 12th, 2012, 12:09 PM

mattyburn7 mattyburn7 is offline
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Default Re: Blood stones and MR

I believe Blood Stones are CNST 8 in CBM. Key word Believe.
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  #3  
Old April 12th, 2012, 12:26 PM

Valerius Valerius is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Gurthang View Post
- do Blood Stones (B3E2) still exist in latest CBM? Looks like I am unable to manifacture them.
Mattyburn7 is correct - bloodstones are now unique items.

Quote:
Originally Posted by Gurthang View Post
Is it possible to use multiple spells to increase an army's MR, like Antimagic and Army of Lead?
No, they do not stack.
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  #4  
Old April 16th, 2012, 09:24 PM
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Default Re: Blood stones and MR

That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

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Old April 16th, 2012, 10:41 PM

legowarrior legowarrior is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Bwaha View Post
That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

Oddly enough, the one reason that I enjoy CBM more than vanilla is the lack of Gem Gens. Worst part of the game. If I want to spend my days keeping track of who is producing what kind of gem and what not, I'd probably have studied accounting.
Gem Gens are probably the worst design aspect of Dominions 3.
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  #6  
Old April 17th, 2012, 12:39 AM
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Default Re: Blood stones and MR

I look at it as a engineering project...

Making toys for end game conflicts...

There's a lot of love for clams and blood stones...

At least in my crowd...
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  #7  
Old April 17th, 2012, 02:41 AM

Calahan Calahan is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Bwaha View Post
There's a lot of love for clams and blood stones...

At least in my crowd...
Well you're hanging with a stupid crowd then.
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  #8  
Old April 17th, 2012, 04:37 AM
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shunwick shunwick is offline
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Default Re: Blood stones and MR

... and illustrates perfectly how one man's ceiling is another man's floor.


Ideally, if Gem Gens could be made optional...

Best wishes,
Steve
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Old April 17th, 2012, 06:40 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Blood stones and MR

I Have No Gemgens And I Must Micromanage
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  #10  
Old April 17th, 2012, 06:59 AM

llamabeast llamabeast is offline
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Default Re: Blood stones and MR

If anyone wants CBM without the gem gens removed it would take less than five minutes to make such a version, *including* looking up the documentation. It's only a text file, you can open it in notepad.

However, personally I think removing gem gens is one of the best things CBM has done (it was quantum_mechani, not me). A very brave decision given the number of people who'd become attached to their gem gen strategies, but one that I think greatly improves the enjoyability of the game.
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